Skylicht Engine
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Irrlicht
Include
ISceneNodeFactory.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_SCENE_NODE_FACTORY_H_INCLUDED__
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#define __I_SCENE_NODE_FACTORY_H_INCLUDED__
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#include "IReferenceCounted.h"
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#include "ESceneNodeTypes.h"
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namespace
irr
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{
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namespace
scene
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{
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class
ISceneNode
;
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class
ISceneNodeFactory
:
public
virtual
IReferenceCounted
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{
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public
:
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virtual
ISceneNode
*
addSceneNode
(
ESCENE_NODE_TYPE
type,
ISceneNode
* parent=0) = 0;
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virtual
ISceneNode
*
addSceneNode
(
const
c8
* typeName,
ISceneNode
* parent=0) = 0;
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virtual
u32
getCreatableSceneNodeTypeCount
()
const
= 0;
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virtual
ESCENE_NODE_TYPE
getCreateableSceneNodeType
(
u32
idx)
const
= 0;
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virtual
const
c8
*
getCreateableSceneNodeTypeName
(
u32
idx)
const
= 0;
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virtual
const
c8
*
getCreateableSceneNodeTypeName
(
ESCENE_NODE_TYPE
type)
const
= 0;
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};
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}
// end namespace scene
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}
// end namespace irr
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#endif
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irr::IReferenceCounted::IReferenceCounted
IReferenceCounted()
Constructor.
Definition
IReferenceCounted.h:50
irr::scene::ISceneNodeFactory
Interface for dynamic creation of scene nodes.
Definition
ISceneNodeFactory.h:28
irr::scene::ISceneNodeFactory::getCreatableSceneNodeTypeCount
virtual u32 getCreatableSceneNodeTypeCount() const =0
returns amount of scene node types this factory is able to create
irr::scene::ISceneNodeFactory::getCreateableSceneNodeTypeName
virtual const c8 * getCreateableSceneNodeTypeName(u32 idx) const =0
returns type name of a createable scene node type by index
irr::scene::ISceneNodeFactory::addSceneNode
virtual ISceneNode * addSceneNode(const c8 *typeName, ISceneNode *parent=0)=0
adds a scene node to the scene graph based on its type name
irr::scene::ISceneNodeFactory::getCreateableSceneNodeType
virtual ESCENE_NODE_TYPE getCreateableSceneNodeType(u32 idx) const =0
returns type of a createable scene node type
irr::scene::ISceneNodeFactory::getCreateableSceneNodeTypeName
virtual const c8 * getCreateableSceneNodeTypeName(ESCENE_NODE_TYPE type) const =0
returns type name of a createable scene node type
irr::scene::ISceneNodeFactory::addSceneNode
virtual ISceneNode * addSceneNode(ESCENE_NODE_TYPE type, ISceneNode *parent=0)=0
adds a scene node to the scene graph based on its type id
irr::scene::ISceneNode
Scene node interface.
Definition
ISceneNode.h:41
irr::scene
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees a...
Definition
CIndexBuffer.h:13
irr::scene::ESCENE_NODE_TYPE
ESCENE_NODE_TYPE
An enumeration for all types of built-in scene nodes.
Definition
ESceneNodeTypes.h:20
irr
Everything in the Irrlicht Engine can be found in this namespace.
Definition
Skylicht.h:33
irr::u32
unsigned int u32
32 bit unsigned variable.
Definition
irrTypes.h:58
irr::c8
char c8
8 bit character variable.
Definition
irrTypes.h:31
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