Skylicht Engine
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Driver
ISoundDriver.h
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/*
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!@
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MIT License
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Copyright (c) 2012 - 2019 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#ifndef _ISOUND_DRIVER_H_
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#define _ISOUND_DRIVER_H_
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#include "ISoundSource.h"
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namespace
Skylicht
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{
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namespace
Audio
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{
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class
ISoundDriver
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{
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public
:
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ISoundDriver()
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{
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}
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virtual
~ISoundDriver()
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{
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}
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virtual
void
init() = 0;
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virtual
void
shutdown() = 0;
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virtual
void
suspend() = 0;
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virtual
void
resume() = 0;
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virtual
void
update() = 0;
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virtual
void
lockThread() = 0;
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virtual
void
unlockThread() = 0;
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virtual
void
fillBuffer(
unsigned
short
* outBuffer,
int
numSample) = 0;
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virtual
ISoundSource
* createSource() = 0;
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virtual
void
destroyDriverSource(
ISoundSource
* driverSource) = 0;
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virtual
void
destroyAllSource() = 0;
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virtual
void
getSourceParam(
SSourceParam
* source) = 0;
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virtual
void
changeDuration(
float
duration) = 0;
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static
ISoundDriver* createDriver();
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};
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}
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}
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#endif
Skylicht::Audio::ISoundSource
Definition
ISoundSource.h:93
Skylicht::Audio
Handles all core audio functionality.
Definition
AudioDebugLog.h:31
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
Skylicht::Audio::SSourceParam
Definition
ISoundSource.h:33
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