Skylicht Engine
Toggle main menu visibility
Loading...
Searching...
No Matches
ParticleSystem
Particles
Systems
ISystem.h
1
/*
2
!@
3
MIT License
4
5
Copyright (c) 2020 Skylicht Technology CO., LTD
6
7
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8
(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9
merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10
subject to the following conditions:
11
12
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20
This file is part of the "Skylicht Engine".
21
https://github.com/skylicht-lab/skylicht-engine
22
!#
23
*/
24
25
#pragma once
26
27
namespace
Skylicht
28
{
29
namespace
Particle
30
{
31
class
CParticle
;
32
class
CGroup
;
33
40
class
COMPONENT_API ISystem
41
{
42
protected
:
44
bool
m_enable
;
45
46
public
:
47
ISystem() :
48
m_enable
(true)
49
{
50
51
}
52
53
virtual
~ISystem
()
54
{
55
56
}
57
64
virtual
void
update
(
CParticle
*particles,
int
num,
CGroup
*group,
float
dt) = 0;
65
67
inline
void
setEnable
(
bool
b)
68
{
69
m_enable
= b;
70
}
71
73
inline
bool
isEnable
()
74
{
75
return
m_enable
;
76
}
77
};
78
}
79
}
Skylicht::Particle::CGroup
Represents a group of particles with shared settings, emitters, and a renderer.
Definition
CGroup.h:132
Skylicht::Particle::CParticle
Individual particle data structure.
Definition
CParticle.h:65
Skylicht::Particle::ISystem
Base interface for particle systems that update particle data.
Definition
ISystem.h:41
Skylicht::Particle::ISystem::update
virtual void update(CParticle *particles, int num, CGroup *group, float dt)=0
Core update logic.
Skylicht::Particle::ISystem::isEnable
bool isEnable()
Checks if the system is enabled.
Definition
ISystem.h:73
Skylicht::Particle::ISystem::m_enable
bool m_enable
Whether the system is active.
Definition
ISystem.h:44
Skylicht::Particle::ISystem::setEnable
void setEnable(bool b)
Enables or disables the system.
Definition
ISystem.h:67
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
Generated by
1.17.0