Skylicht Engine
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ITextField.h
1#pragma once
2
3#include <functional>
4
5namespace Skylicht
6{
7 class ITextField
8 {
9 public:
10 std::function<void(std::string text)> OnChanged;
11
12 std::function<void(std::string text)> OnDone;
13
14 public:
15 ITextField();
16
17 virtual ~ITextField();
18
19 virtual void show(const char* text, int maxLength, int height, bool password = false) = 0;
20 };
21
22 ITextField *getOSTextField();
23}
Definition ITextField.h:8
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29