Skylicht Engine
Toggle main menu visibility
Loading...
Searching...
No Matches
Thread
IThread.h
1
/*
2
!@
3
MIT License
4
5
Copyright (c) 2019 Skylicht Technology CO., LTD
6
7
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8
(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9
merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10
subject to the following conditions:
11
12
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20
This file is part of the "Skylicht Engine".
21
https://github.com/skylicht-lab/skylicht-engine
22
!#
23
*/
24
25
#pragma once
26
27
#include "stdafx.h"
28
29
namespace
Skylicht
30
{
32
namespace
System
33
{
34
class
IThreadCallback
35
{
36
public
:
37
IThreadCallback()
38
{
39
40
}
41
42
virtual
~IThreadCallback()
43
{
44
45
}
46
47
virtual
bool
enableThreadLoop()
48
{
49
return
true
;
50
}
51
52
virtual
void
runThread() {}
53
54
virtual
void
updateThread() = 0;
55
};
56
57
58
class
IThread
59
{
60
protected
:
61
IThreadCallback
* m_callback;
62
63
public
:
64
IThread(
IThreadCallback
* callback)
65
{
66
m_callback = callback;
67
}
68
69
virtual
~IThread()
70
{
71
}
72
73
IThreadCallback
* getCallback()
74
{
75
return
m_callback;
76
}
77
78
virtual
void
update() = 0;
79
80
virtual
void
stop() = 0;
81
82
static
void
sleep(
unsigned
int
time);
83
84
static
float
getTime();
85
86
static
IThread* createThread(
IThreadCallback
* callback);
87
};
88
}
89
};
Skylicht::System::IThreadCallback
Definition
IThread.h:35
Skylicht::System
The foundation for thread and process handling.
Definition
CNullMutex.h:32
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
Generated by
1.17.0