Skylicht Engine
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SKeyMap.h
1// Copyright (C) 2002-2012 Nikolaus Gebhardt
2// This file is part of the "Irrlicht Engine".
3// For conditions of distribution and use, see copyright notice in irrlicht.h
4
5#ifndef __S_KEY_MAP_H_INCLUDED__
6#define __S_KEY_MAP_H_INCLUDED__
7
8#include "Keycodes.h"
9
10namespace irr
11{
12
15 {
16 EKA_MOVE_FORWARD = 0,
17 EKA_MOVE_BACKWARD,
18 EKA_STRAFE_LEFT,
19 EKA_STRAFE_RIGHT,
20 EKA_JUMP_UP,
21 EKA_CROUCH,
22 EKA_COUNT,
23
25 EKA_FORCE_32BIT = 0x7fffffff
26 };
27
29 struct SKeyMap
30 {
31 SKeyMap() {}
32 SKeyMap(EKEY_ACTION action, EKEY_CODE keyCode) : Action(action), KeyCode(keyCode) {}
33
34 EKEY_ACTION Action;
35 EKEY_CODE KeyCode;
36 };
37
38} // end namespace irr
39
40#endif
41
Everything in the Irrlicht Engine can be found in this namespace.
Definition Skylicht.h:33
EKEY_ACTION
enumeration for key actions. Used for example in the FPS Camera.
Definition SKeyMap.h:15
@ EKA_FORCE_32BIT
This value is not used. It only forces this enumeration to compile in 32 bit.
Definition SKeyMap.h:25