Skylicht Engine
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Instancing
SMeshInstancingGroup.h
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/*
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!@
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MIT License
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Copyright (c) 2024 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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#include "
irrlicht.h
"
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using namespace
irr::scene
;
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#include "Material/CMaterial.h"
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#include "Entity/CEntity.h"
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#include "Entity/CArrayUtils.h"
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#include "Entity/CEntityPrefab.h"
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namespace
Skylicht
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{
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struct
SMeshInstancingGroup
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{
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CFastArray<CMaterial*>
Materials;
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CFastArray<CEntity*>
Entities;
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// the instancing root object
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int
RootEntityIndex;
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// skinned transform texture
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ITexture
* TransformTexture;
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// vertex animation texture
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bool
IsVertexAnimationTexture;
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ITexture
* PositionTexture;
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ITexture
* NormalTexture;
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// render mesh
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CRenderMeshData
* RenderMesh;
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// the render mesh index in object
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int
MeshIndex;
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SMeshInstancingGroup()
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{
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IsVertexAnimationTexture =
false
;
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TransformTexture = NULL;
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PositionTexture = NULL;
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NormalTexture = NULL;
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RenderMesh = NULL;
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RootEntityIndex = -1;
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MeshIndex = 0;
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}
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};
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}
Skylicht::CFastArray
Definition
CArrayUtils.h:31
Skylicht::CRenderMeshData
Definition
CRenderMeshData.h:38
irr::video::ITexture
Interface of a Video Driver dependent Texture.
Definition
ITexture.h:119
irrlicht.h
Main header file of the irrlicht, the only file needed to include.
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
irr::scene
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees a...
Definition
CIndexBuffer.h:13
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