Skylicht Engine
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SPrimitiveMeshInstancing.h
1/*
2!@
3MIT License
4
5Copyright (c) 2024 Skylicht Technology CO., LTD
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20This file is part of the "Skylicht Engine".
21https://github.com/skylicht-lab/skylicht-engine
22!#
23*/
24
25#pragma once
26
27#include "irrlicht.h"
28using namespace irr;
29using namespace irr::scene;
30using namespace irr::video;
31
32#include "Material/Shader/CShader.h"
33#include "RenderMesh/CMesh.h"
34
35namespace Skylicht
36{
38 {
39 video::E_VERTEX_TYPE BaseVertexType;
40 IVertexBuffer* Instancing;
41 IVertexBuffer* Transform;
42 IVertexBuffer* IndirectLighting;
43 };
44
45 struct SPrimitiveMeshInstancing
46 {
47 IShaderInstancing* InstancingShader;
48 int PrimitiveType;
49 bool HaveTangent;
50 CMesh* Mesh;
51
52 SPrimitiveMeshInstancing()
53 {
54 InstancingShader = NULL;
55 PrimitiveType = 0;
56 HaveTangent = false;
57 Mesh = NULL;
58 }
59 };
60}
Definition CMesh.h:75
Abstract base class for GPU instancing logic in Skylicht-Engine.
Definition IShaderInstancing.h:45
Definition IVertexBuffer.h:17
Main header file of the irrlicht, the only file needed to include.
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees a...
Definition CIndexBuffer.h:13
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done ...
Definition EDriverFeatures.h:11
E_VERTEX_TYPE
Enumeration for all vertex types there are.
Definition S3DVertex.h:19
Everything in the Irrlicht Engine can be found in this namespace.
Definition Skylicht.h:33
Definition SPrimitiveMeshInstancing.h:38