5#ifndef __I_SCENE_PARAMETERS_H_INCLUDED__
6#define __I_SCENE_PARAMETERS_H_INCLUDED__
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees a...
Definition CIndexBuffer.h:13
const c8 *const B3D_LOADER_IGNORE_MIPMAP_FLAG
Flag to ignore the b3d file's mipmapping flag.
Definition SceneParameters.h:146
const c8 *const OBJ_TEXTURE_PATH
Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
Definition SceneParameters.h:120
const c8 *const COLLADA_CREATE_SCENE_INSTANCES
Name of the parameter specifying the COLLADA mesh loading mode.
Definition SceneParameters.h:67
const c8 *const DEBUG_NORMAL_LENGTH
Name of the parameter for setting the length of debug normals.
Definition SceneParameters.h:167
const c8 *const LMTS_TEXTURE_PATH
Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
Definition SceneParameters.h:46
const c8 *const DMF_TEXTURE_PATH
Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
Definition SceneParameters.h:77
const c8 *const MY3D_TEXTURE_PATH
Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
Definition SceneParameters.h:54
const c8 *const DEBUG_NORMAL_COLOR
Name of the parameter for setting the color of debug normals.
Definition SceneParameters.h:175
const c8 *const IRR_SCENE_MANAGER_IS_EDITOR
Flag set as parameter when the scene manager is used as editor.
Definition SceneParameters.h:159
const c8 *const ALLOW_ZWRITE_ON_TRANSPARENT
Name of the parameter for changing how Irrlicht handles the ZWrite flag for transparent (blending) ma...
Definition SceneParameters.h:30
const c8 *const OBJ_LOADER_IGNORE_MATERIAL_FILES
Flag to avoid loading material .mtl file for .obj files.
Definition SceneParameters.h:137
const c8 *const B3D_TEXTURE_PATH
Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
Definition SceneParameters.h:154
const c8 *const DMF_FLIP_ALPHA_TEXTURES
Name of the parameter for choose to flip or not tga files.
Definition SceneParameters.h:111
const c8 *const DMF_IGNORE_MATERIALS_DIRS
Name of the parameter for preserving DMF textures dir structure with built-in DMF loader.
Definition SceneParameters.h:93
const c8 *const CSM_TEXTURE_PATH
Deprecated, use IMeshLoader::getMeshTextureLoader()->setTexturePath instead.
Definition SceneParameters.h:38
const c8 *const OBJ_LOADER_IGNORE_GROUPS
Flag to avoid loading group structures in .obj files.
Definition SceneParameters.h:128
const c8 *const DMF_ALPHA_CHANNEL_REF
Name of the parameter for setting reference value of alpha in transparent materials.
Definition SceneParameters.h:102
Everything in the Irrlicht Engine can be found in this namespace.
Definition Skylicht.h:33
char c8
8 bit character variable.
Definition irrTypes.h:31