Skylicht Engine
Loading...
Searching...
No Matches
SkylichtAudioConfig.h
1/*
2!@
3MIT License
4
5Copyright (c) 2012 - 2019 Skylicht Technology CO., LTD
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20This file is part of the "Skylicht Engine".
21https://github.com/skylicht-lab/skylicht-engine
22!#
23*/
24
25#pragma once
26
27#if !defined(__EMSCRIPTEN__) && !defined(IOS) && !defined(MACOS)
28// iOS & MacOS can not change the duration length & buffer size, so we dont use multithread
29// webgl emscripten do not support multithread on some browser
30#define USE_MULTITHREAD_UPDATE
31#endif
32
33#if defined(ANDROID)
34// Use OpenSL on Android
35#define USE_OPENSL
36#elif defined(LINUX) || defined(__EMSCRIPTEN__)
37// Use OpenAL on Linux & Emscripten
38#define USE_OPENAL
39#elif defined(IOS) || defined(MACOS)
40// Use AudioUnit on IOS, MAC
41#define USE_AUDIO_UNIT
42#elif defined(_WIN32)
43#include <Windows.h>
44#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP || WINAPI_FAMILY == WINAPI_FAMILY_PC_APP
45// Use XAudio on Store App
46#define USE_XAUDIO2
47#else
48// Use WinMM on Desktop App
49#define USE_MMDRIVER
50#endif
51#endif
52