Skylicht Engine
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SkylichtAudioConfig.h
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/*
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!@
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MIT License
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Copyright (c) 2012 - 2019 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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#if !defined(__EMSCRIPTEN__) && !defined(IOS) && !defined(MACOS)
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// iOS & MacOS can not change the duration length & buffer size, so we dont use multithread
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// webgl emscripten do not support multithread on some browser
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#define USE_MULTITHREAD_UPDATE
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#endif
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#if defined(ANDROID)
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// Use OpenSL on Android
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#define USE_OPENSL
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#elif defined(LINUX) || defined(__EMSCRIPTEN__)
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// Use OpenAL on Linux & Emscripten
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#define USE_OPENAL
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#elif defined(IOS) || defined(MACOS)
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// Use AudioUnit on IOS, MAC
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#define USE_AUDIO_UNIT
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#elif defined(_WIN32)
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#include <Windows.h>
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP || WINAPI_FAMILY == WINAPI_FAMILY_PC_APP
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// Use XAudio on Store App
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#define USE_XAUDIO2
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#else
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// Use WinMM on Desktop App
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#define USE_MMDRIVER
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#endif
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#endif
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