Skylicht Engine
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Skylicht
C3rdCamera
Skylicht::C3rdCamera Member List
This is the complete list of members for
Skylicht::C3rdCamera
, including all inherited members.
addLinkComponent
(CComponentSystem *comp) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
C3rdCamera
() (defined in
Skylicht::C3rdCamera
)
Skylicht::C3rdCamera
CComponentSystem
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
createSerializable
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
endUpdate
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
getCamera
()
Skylicht::C3rdCamera
inline
getCameraPan
()
Skylicht::C3rdCamera
inline
getCameraTilt
()
Skylicht::C3rdCamera
inline
getFollowPosition
()
Skylicht::C3rdCamera
inline
getGameObject
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
getMaxVerticalAngle
()
Skylicht::C3rdCamera
inline
getMinVerticalAngle
()
Skylicht::C3rdCamera
inline
getName
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
getTargetDistance
()
Skylicht::C3rdCamera
inline
getTargetOffset
()
Skylicht::C3rdCamera
inline
initComponent
() (defined in
Skylicht::C3rdCamera
)
Skylicht::C3rdCamera
virtual
isEnable
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
isSerializable
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
lateUpdate
() (defined in
Skylicht::C3rdCamera
)
Skylicht::C3rdCamera
virtual
loadSerializable
(CObjectSerializable *object) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
m_camera
Skylicht::C3rdCamera
protected
m_camPan
Skylicht::C3rdCamera
protected
m_camTilt
Skylicht::C3rdCamera
protected
m_centerCursor
Skylicht::C3rdCamera
protected
m_cursorPos
Skylicht::C3rdCamera
protected
m_enable
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_followEntity
Skylicht::C3rdCamera
protected
m_followPosition
Skylicht::C3rdCamera
protected
m_gameObject
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_isFollowPosition
Skylicht::C3rdCamera
protected
m_leftMousePress
Skylicht::C3rdCamera
protected
m_linkComponent
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_maxVerticalAngle
Skylicht::C3rdCamera
protected
m_minVerticalAngle
Skylicht::C3rdCamera
protected
m_rotateSpeed
Skylicht::C3rdCamera
protected
m_serializable
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_targetDistance
Skylicht::C3rdCamera
protected
m_targetOffset
Skylicht::C3rdCamera
protected
m_touchId
Skylicht::C3rdCamera
protected
onEnable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
OnEvent
(const SEvent &event)
Skylicht::C3rdCamera
virtual
onUpdateCullingLayer
(u32 mask) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
removeAllLink
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
reset
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
setEnable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
setEnableSerializable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
setFollowPosition
(const core::vector3df &pos)
Skylicht::C3rdCamera
inline
setFollowTarget
(CGameObject *object)
Skylicht::C3rdCamera
inline
setFollowTarget
(CEntity *entity)
Skylicht::C3rdCamera
inline
setMinMaxVerticaAngle
(float min, float max)
Skylicht::C3rdCamera
inline
setOrientation
(float pan, float tilt, float distance)
Skylicht::C3rdCamera
inline
setOrientation
(float pan, float tilt)
Skylicht::C3rdCamera
inline
setOwner
(CGameObject *obj) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
protected
setTargetDistance
(float d)
Skylicht::C3rdCamera
inline
setTargetOffset
(const core::vector3df &offset)
Skylicht::C3rdCamera
inline
startComponent
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
updateComponent
() (defined in
Skylicht::C3rdCamera
)
Skylicht::C3rdCamera
virtual
updateInputRotate
(float timeDiff)
Skylicht::C3rdCamera
protected
useComponent
(CComponentSystem *used) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
static
~C3rdCamera
() (defined in
Skylicht::C3rdCamera
)
Skylicht::C3rdCamera
virtual
~CComponentSystem
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
~IActivatorObject
()
Skylicht::IActivatorObject
inline
virtual
~IEventReceiver
()
irr::IEventReceiver
inline
virtual
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