Skylicht Engine
Loading...
Searching...
No Matches
Skylicht::C3rdCamera Member List

This is the complete list of members for Skylicht::C3rdCamera, including all inherited members.

addLinkComponent(CComponentSystem *comp) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
C3rdCamera() (defined in Skylicht::C3rdCamera)Skylicht::C3rdCamera
CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
createSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
endUpdate() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
getCamera()Skylicht::C3rdCamerainline
getCameraPan()Skylicht::C3rdCamerainline
getCameraTilt()Skylicht::C3rdCamerainline
getFollowPosition()Skylicht::C3rdCamerainline
getGameObject() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
getMaxVerticalAngle()Skylicht::C3rdCamerainline
getMinVerticalAngle()Skylicht::C3rdCamerainline
getName() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
getTargetDistance()Skylicht::C3rdCamerainline
getTargetOffset()Skylicht::C3rdCamerainline
initComponent() (defined in Skylicht::C3rdCamera)Skylicht::C3rdCameravirtual
isEnable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
lateUpdate() (defined in Skylicht::C3rdCamera)Skylicht::C3rdCameravirtual
loadSerializable(CObjectSerializable *object) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
m_cameraSkylicht::C3rdCameraprotected
m_camPanSkylicht::C3rdCameraprotected
m_camTiltSkylicht::C3rdCameraprotected
m_centerCursorSkylicht::C3rdCameraprotected
m_cursorPosSkylicht::C3rdCameraprotected
m_enable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_followEntitySkylicht::C3rdCameraprotected
m_followPositionSkylicht::C3rdCameraprotected
m_gameObject (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_isFollowPositionSkylicht::C3rdCameraprotected
m_leftMousePressSkylicht::C3rdCameraprotected
m_linkComponent (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_maxVerticalAngleSkylicht::C3rdCameraprotected
m_minVerticalAngleSkylicht::C3rdCameraprotected
m_rotateSpeedSkylicht::C3rdCameraprotected
m_serializable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_targetDistanceSkylicht::C3rdCameraprotected
m_targetOffsetSkylicht::C3rdCameraprotected
m_touchIdSkylicht::C3rdCameraprotected
onEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
OnEvent(const SEvent &event)Skylicht::C3rdCameravirtual
onUpdateCullingLayer(u32 mask) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
removeAllLink() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
reset() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
setEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
setEnableSerializable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
setFollowPosition(const core::vector3df &pos)Skylicht::C3rdCamerainline
setFollowTarget(CGameObject *object)Skylicht::C3rdCamerainline
setFollowTarget(CEntity *entity)Skylicht::C3rdCamerainline
setMinMaxVerticaAngle(float min, float max)Skylicht::C3rdCamerainline
setOrientation(float pan, float tilt, float distance)Skylicht::C3rdCamerainline
setOrientation(float pan, float tilt)Skylicht::C3rdCamerainline
setOwner(CGameObject *obj) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminlineprotected
setTargetDistance(float d)Skylicht::C3rdCamerainline
setTargetOffset(const core::vector3df &offset)Skylicht::C3rdCamerainline
startComponent() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
updateComponent() (defined in Skylicht::C3rdCamera)Skylicht::C3rdCameravirtual
updateInputRotate(float timeDiff)Skylicht::C3rdCameraprotected
useComponent(CComponentSystem *used) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemstatic
~C3rdCamera() (defined in Skylicht::C3rdCamera)Skylicht::C3rdCameravirtual
~CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
~IActivatorObject()Skylicht::IActivatorObjectinlinevirtual
~IEventReceiver()irr::IEventReceiverinlinevirtual