Skylicht Engine
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Skylicht::CAnimationController Member List

This is the complete list of members for Skylicht::CAnimationController, including all inherited members.

addLinkComponent(CComponentSystem *comp) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
CAnimationController() (defined in Skylicht::CAnimationController)Skylicht::CAnimationController
CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
createSerializable() (defined in Skylicht::CAnimationController)Skylicht::CAnimationControllervirtual
createSkeleton()Skylicht::CAnimationController
createSkeleton(core::array< CEntity * > &entities)Skylicht::CAnimationController
endUpdate() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
getGameObject() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
getName() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
getNumSkeleton()Skylicht::CAnimationControllerinline
getSkeleton(int id)Skylicht::CAnimationControllerinline
initComponent() (defined in Skylicht::CAnimationController)Skylicht::CAnimationControllervirtual
isEnable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
loadSerializable(CObjectSerializable *object) (defined in Skylicht::CAnimationController)Skylicht::CAnimationControllervirtual
m_animFileSkylicht::CAnimationControllerprotected
m_enable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_gameObject (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_linkComponent (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_loopSkylicht::CAnimationControllerprotected
m_outputSkylicht::CAnimationControllerprotected
m_serializable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_skeletonsSkylicht::CAnimationControllerprotected
onEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
onUpdateCullingLayer(u32 mask) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
releaseAllSkeleton()Skylicht::CAnimationController
removeAllLink() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
reset() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
setEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
setEnableSerializable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
setOutput(CSkeleton *skeleton)Skylicht::CAnimationControllerinline
setOwner(CGameObject *obj) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminlineprotected
startComponent() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
updateComponent() (defined in Skylicht::CAnimationController)Skylicht::CAnimationControllervirtual
useComponent(CComponentSystem *used) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemstatic
~CAnimationController() (defined in Skylicht::CAnimationController)Skylicht::CAnimationControllervirtual
~CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
~IActivatorObject()Skylicht::IActivatorObjectinlinevirtual