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Skylicht Engine
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This is the complete list of members for Skylicht::CBaseShaderCallback, including all inherited members.
| CBaseShaderCallback() (defined in Skylicht::CBaseShaderCallback) | Skylicht::CBaseShaderCallback | |
| drop() const | irr::IReferenceCounted | inline |
| getDebugName() const | irr::IReferenceCounted | inline |
| getMaterialRenderID() (defined in Skylicht::CBaseShaderCallback) | Skylicht::CBaseShaderCallback | inline |
| getReferenceCount() const | irr::IReferenceCounted | inline |
| grab() const | irr::IReferenceCounted | inline |
| IReferenceCounted() | irr::IReferenceCounted | inline |
| isOpenGLFamily() (defined in Skylicht::CBaseShaderCallback) | Skylicht::CBaseShaderCallback | |
| m_initCallback (defined in Skylicht::CBaseShaderCallback) | Skylicht::CBaseShaderCallback | protected |
| m_materialRenderID (defined in Skylicht::CBaseShaderCallback) | Skylicht::CBaseShaderCallback | protected |
| offsetUV(core::vector2df &uv, float speedX, float speedY) (defined in Skylicht::CBaseShaderCallback) | Skylicht::CBaseShaderCallback | |
| OnSetConstants(IMaterialRendererServices *services, s32 userData, bool updateTransform=true)=0 | irr::video::IShaderConstantSetCallBack | pure virtual |
| OnSetMaterial(const SMaterial &material) | irr::video::IShaderConstantSetCallBack | inlinevirtual |
| setColor(IMaterialRenderer *matRender, int colorID, bool vertexConstant, const SColorf &c, float intensity) (defined in Skylicht::CBaseShaderCallback) | Skylicht::CBaseShaderCallback | |
| setDebugName(const c8 *newName) | irr::IReferenceCounted | inlineprotected |
| setMaterialRenderID(int id) (defined in Skylicht::CBaseShaderCallback) | Skylicht::CBaseShaderCallback | inline |
| setWorldDirection(IMaterialRenderer *matRender, int directionID, bool vertexConstant, const core::vector3df &dir, int count=4) (defined in Skylicht::CBaseShaderCallback) | Skylicht::CBaseShaderCallback | |
| setWorldInvPosition(IMaterialRenderer *matRender, int posID, const core::vector3df &pos, bool vertexConstant=true) (defined in Skylicht::CBaseShaderCallback) | Skylicht::CBaseShaderCallback | |
| setWorldPosition(IMaterialRenderer *matRender, int posID, const core::vector3df &pos, bool vertexConstant=true) (defined in Skylicht::CBaseShaderCallback) | Skylicht::CBaseShaderCallback | |
| ~CBaseShaderCallback() (defined in Skylicht::CBaseShaderCallback) | Skylicht::CBaseShaderCallback | virtual |
| ~IReferenceCounted() | irr::IReferenceCounted | inlinevirtual |