Skylicht Engine
Loading...
Searching...
No Matches
Skylicht::CBaseShaderCallback Member List

This is the complete list of members for Skylicht::CBaseShaderCallback, including all inherited members.

CBaseShaderCallback() (defined in Skylicht::CBaseShaderCallback)Skylicht::CBaseShaderCallback
drop() constirr::IReferenceCountedinline
getDebugName() constirr::IReferenceCountedinline
getMaterialRenderID() (defined in Skylicht::CBaseShaderCallback)Skylicht::CBaseShaderCallbackinline
getReferenceCount() constirr::IReferenceCountedinline
grab() constirr::IReferenceCountedinline
IReferenceCounted()irr::IReferenceCountedinline
isOpenGLFamily() (defined in Skylicht::CBaseShaderCallback)Skylicht::CBaseShaderCallback
m_initCallback (defined in Skylicht::CBaseShaderCallback)Skylicht::CBaseShaderCallbackprotected
m_materialRenderID (defined in Skylicht::CBaseShaderCallback)Skylicht::CBaseShaderCallbackprotected
offsetUV(core::vector2df &uv, float speedX, float speedY) (defined in Skylicht::CBaseShaderCallback)Skylicht::CBaseShaderCallback
OnSetConstants(IMaterialRendererServices *services, s32 userData, bool updateTransform=true)=0irr::video::IShaderConstantSetCallBackpure virtual
OnSetMaterial(const SMaterial &material)irr::video::IShaderConstantSetCallBackinlinevirtual
setColor(IMaterialRenderer *matRender, int colorID, bool vertexConstant, const SColorf &c, float intensity) (defined in Skylicht::CBaseShaderCallback)Skylicht::CBaseShaderCallback
setDebugName(const c8 *newName)irr::IReferenceCountedinlineprotected
setMaterialRenderID(int id) (defined in Skylicht::CBaseShaderCallback)Skylicht::CBaseShaderCallbackinline
setWorldDirection(IMaterialRenderer *matRender, int directionID, bool vertexConstant, const core::vector3df &dir, int count=4) (defined in Skylicht::CBaseShaderCallback)Skylicht::CBaseShaderCallback
setWorldInvPosition(IMaterialRenderer *matRender, int posID, const core::vector3df &pos, bool vertexConstant=true) (defined in Skylicht::CBaseShaderCallback)Skylicht::CBaseShaderCallback
setWorldPosition(IMaterialRenderer *matRender, int posID, const core::vector3df &pos, bool vertexConstant=true) (defined in Skylicht::CBaseShaderCallback)Skylicht::CBaseShaderCallback
~CBaseShaderCallback() (defined in Skylicht::CBaseShaderCallback)Skylicht::CBaseShaderCallbackvirtual
~IReferenceCounted()irr::IReferenceCountedinlinevirtual