Skylicht Engine
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Skylicht::CCamera Member List

This is the complete list of members for Skylicht::CCamera, including all inherited members.

addLinkComponent(CComponentSystem *comp) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
CCamera() (defined in Skylicht::CCamera)Skylicht::CCamera
CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
copyProjection(CCamera *target)Skylicht::CCamera
createSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
Custom enum valueSkylicht::CCamera
ECameraProjection enum nameSkylicht::CCamera
enableCustomOrthoUISize(bool b)Skylicht::CCamerainline
endUpdate()Skylicht::CCameravirtual
Frustum enum valueSkylicht::CCamera
getAspect()Skylicht::CCamerainline
getCullingMask()Skylicht::CCamerainline
getFarValue()Skylicht::CCamerainline
getFOV()Skylicht::CCamerainline
getGameObject() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
getLookVector()Skylicht::CCamera
getName() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
getNearValue()Skylicht::CCamerainline
getOrthoScale()Skylicht::CCamerainline
getPosition()Skylicht::CCamera
getProjectionMatrix() constSkylicht::CCamera
getProjectionType()Skylicht::CCamerainline
getUpVector()Skylicht::CCamerainline
getViewFrustum()Skylicht::CCamerainline
getViewMatrix() constSkylicht::CCamera
initComponent() (defined in Skylicht::CCamera)Skylicht::CCameravirtual
isEnable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isInputReceiverEnabled()Skylicht::CCamerainline
isSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isUseScaledTime()Skylicht::CCamerainline
loadSerializable(CObjectSerializable *object) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
lookAt(const core::vector3df &position, const core::vector3df &target, const core::vector3df &up)Skylicht::CCamera
lookAt(const core::vector3df &target, const core::vector3df &up)Skylicht::CCamera
m_aspectSkylicht::CCameraprotected
m_cullingMaskSkylicht::CCameraprotected
m_customOrthoSizeSkylicht::CCameraprotected
m_enable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_farValueSkylicht::CCameraprotected
m_fovSkylicht::CCameraprotected
m_gameObject (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_inputReceiverSkylicht::CCameraprotected
m_linkComponent (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_nearValueSkylicht::CCameraprotected
m_orthoScaleSkylicht::CCameraprotected
m_orthoUIH (defined in Skylicht::CCamera)Skylicht::CCameraprotected
m_orthoUIW (defined in Skylicht::CCamera)Skylicht::CCameraprotected
m_projectionChangedSkylicht::CCameraprotected
m_projectionTypeSkylicht::CCameraprotected
m_screenSizeSkylicht::CCameraprotected
m_serializable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_upSkylicht::CCameraprotected
m_useScaledTimeSkylicht::CCameraprotected
m_viewAreaSkylicht::CCameraprotected
m_viewportAspectSkylicht::CCameraprotected
onEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
onUpdateCullingLayer(u32 mask) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
Ortho enum value (defined in Skylicht::CCamera)Skylicht::CCamera
OrthoUI enum valueSkylicht::CCamera
Perspective enum valueSkylicht::CCamera
recalculateProjectionMatrix()Skylicht::CCamera
recalculateViewMatrix()Skylicht::CCamera
removeAllLink() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
reset() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
setAspect(float f)Skylicht::CCamerainline
setCullingMask(u32 mask)Skylicht::CCamerainline
setEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
setEnableSerializable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
setFarValue(float f)Skylicht::CCamerainline
setFOV(float fov)Skylicht::CCamerainline
setInputReceiver(bool b)Skylicht::CCamerainline
setLookVector(core::vector3df look)Skylicht::CCamera
setNearValue(float f)Skylicht::CCamerainline
setOrthoScale(float s)Skylicht::CCamerainline
setOrthoUISize(float w, float h)Skylicht::CCamerainline
setOwner(CGameObject *obj) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminlineprotected
setPosition(const core::vector3df &position)Skylicht::CCamera
setProjectionMatrix(const core::matrix4 &prj)Skylicht::CCamera
setProjectionType(ECameraProjection projection)Skylicht::CCamera
setUpVector(const core::vector3df &up)Skylicht::CCamera
setUseScaledTime(bool b)Skylicht::CCamerainline
setViewMatrix(const core::matrix4 &view, const core::vector3df &position)Skylicht::CCamera
startComponent() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
updateComponent() (defined in Skylicht::CCamera)Skylicht::CCameravirtual
useComponent(CComponentSystem *used) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemstatic
~CCamera() (defined in Skylicht::CCamera)Skylicht::CCameravirtual
~CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
~IActivatorObject()Skylicht::IActivatorObjectinlinevirtual