Skylicht Engine
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Skylicht::CCameraBrain Member List

This is the complete list of members for Skylicht::CCameraBrain, including all inherited members.

addLinkComponent(CComponentSystem *comp) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
CCameraBrain() (defined in Skylicht::CCameraBrain)Skylicht::CCameraBrain
CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
createSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
endUpdate() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
getBlendValue()Skylicht::CCameraBraininline
getCamera()Skylicht::CCameraBraininline
getGameObject() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
getLookAt()Skylicht::CCameraBraininline
getName() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
getPosition()Skylicht::CCameraBraininline
getTargetCamera()Skylicht::CCameraBraininline
getUp()Skylicht::CCameraBraininline
initComponent() (defined in Skylicht::CCameraBrain)Skylicht::CCameraBrainvirtual
isEnable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
lateUpdate() (defined in Skylicht::CCameraBrain)Skylicht::CCameraBrainvirtual
loadSerializable(CObjectSerializable *object) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
m_blendSkylicht::CCameraBrainprotected
m_cameraSkylicht::CCameraBrainprotected
m_enable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_gameObject (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_lastFarSkylicht::CCameraBrainprotected
m_lastFovSkylicht::CCameraBrainprotected
m_lastLookAtSkylicht::CCameraBrainprotected
m_lastNearSkylicht::CCameraBrainprotected
m_lastPositionSkylicht::CCameraBrainprotected
m_lastUpVectorSkylicht::CCameraBrainprotected
m_linkComponent (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_lookAtSkylicht::CCameraBrainprotected
m_positionSkylicht::CCameraBrainprotected
m_serializable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_targetCameraSkylicht::CCameraBrainprotected
m_upVectorSkylicht::CCameraBrainprotected
m_viewFarSkylicht::CCameraBrainprotected
m_viewFovSkylicht::CCameraBrainprotected
m_viewNearSkylicht::CCameraBrainprotected
onEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
onUpdateCullingLayer(u32 mask) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
removeAllLink() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
reset() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
setBlendValue(float value)Skylicht::CCameraBraininline
setEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
setEnableSerializable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
setOwner(CGameObject *obj) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminlineprotected
setTargetCamera(CCamera *cam, float blendTarget=1.0f)Skylicht::CCameraBrain
startComponent() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
updateComponent() (defined in Skylicht::CCameraBrain)Skylicht::CCameraBrainvirtual
useComponent(CComponentSystem *used) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemstatic
~CCameraBrain() (defined in Skylicht::CCameraBrain)Skylicht::CCameraBrainvirtual
~CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
~IActivatorObject()Skylicht::IActivatorObjectinlinevirtual