Skylicht Engine
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Skylicht
CCameraBrain
Skylicht::CCameraBrain Member List
This is the complete list of members for
Skylicht::CCameraBrain
, including all inherited members.
addLinkComponent
(CComponentSystem *comp) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
CCameraBrain
() (defined in
Skylicht::CCameraBrain
)
Skylicht::CCameraBrain
CComponentSystem
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
createSerializable
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
endUpdate
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
getBlendValue
()
Skylicht::CCameraBrain
inline
getCamera
()
Skylicht::CCameraBrain
inline
getGameObject
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
getLookAt
()
Skylicht::CCameraBrain
inline
getName
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
getPosition
()
Skylicht::CCameraBrain
inline
getTargetCamera
()
Skylicht::CCameraBrain
inline
getUp
()
Skylicht::CCameraBrain
inline
initComponent
() (defined in
Skylicht::CCameraBrain
)
Skylicht::CCameraBrain
virtual
isEnable
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
isSerializable
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
lateUpdate
() (defined in
Skylicht::CCameraBrain
)
Skylicht::CCameraBrain
virtual
loadSerializable
(CObjectSerializable *object) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
m_blend
Skylicht::CCameraBrain
protected
m_camera
Skylicht::CCameraBrain
protected
m_enable
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_gameObject
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_lastFar
Skylicht::CCameraBrain
protected
m_lastFov
Skylicht::CCameraBrain
protected
m_lastLookAt
Skylicht::CCameraBrain
protected
m_lastNear
Skylicht::CCameraBrain
protected
m_lastPosition
Skylicht::CCameraBrain
protected
m_lastUpVector
Skylicht::CCameraBrain
protected
m_linkComponent
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_lookAt
Skylicht::CCameraBrain
protected
m_position
Skylicht::CCameraBrain
protected
m_serializable
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_targetCamera
Skylicht::CCameraBrain
protected
m_upVector
Skylicht::CCameraBrain
protected
m_viewFar
Skylicht::CCameraBrain
protected
m_viewFov
Skylicht::CCameraBrain
protected
m_viewNear
Skylicht::CCameraBrain
protected
onEnable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
onUpdateCullingLayer
(u32 mask) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
removeAllLink
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
reset
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
setBlendValue
(float value)
Skylicht::CCameraBrain
inline
setEnable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
setEnableSerializable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
setOwner
(CGameObject *obj) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
protected
setTargetCamera
(CCamera *cam, float blendTarget=1.0f)
Skylicht::CCameraBrain
startComponent
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
updateComponent
() (defined in
Skylicht::CCameraBrain
)
Skylicht::CCameraBrain
virtual
useComponent
(CComponentSystem *used) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
static
~CCameraBrain
() (defined in
Skylicht::CCameraBrain
)
Skylicht::CCameraBrain
virtual
~CComponentSystem
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
~IActivatorObject
()
Skylicht::IActivatorObject
inline
virtual
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