Skylicht Engine
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Skylicht::CCascadedShadowMaps Member List

This is the complete list of members for Skylicht::CCascadedShadowMaps, including all inherited members.

CCascadedShadowMaps() (defined in Skylicht::CCascadedShadowMaps)Skylicht::CCascadedShadowMaps
getFrustumBox(int cascaded) (defined in Skylicht::CCascadedShadowMaps)Skylicht::CCascadedShadowMapsinline
getProjectionMatrices(int i) (defined in Skylicht::CCascadedShadowMaps)Skylicht::CCascadedShadowMapsinline
getShadowDistance() (defined in Skylicht::CCascadedShadowMaps)Skylicht::CCascadedShadowMapsinline
getShadowMatrices() (defined in Skylicht::CCascadedShadowMaps)Skylicht::CCascadedShadowMapsinline
getSplitCount() (defined in Skylicht::CCascadedShadowMaps)Skylicht::CCascadedShadowMapsinline
getViewMatrices(int i) (defined in Skylicht::CCascadedShadowMaps)Skylicht::CCascadedShadowMapsinline
init(int splitCount, int shadowMapSize, float farValue, int screenWidth, int screenHeight) (defined in Skylicht::CCascadedShadowMaps)Skylicht::CCascadedShadowMaps
m_bias (defined in Skylicht::CCascadedShadowMaps)Skylicht::CCascadedShadowMapsprotected
m_farBounds (defined in Skylicht::CCascadedShadowMaps)Skylicht::CCascadedShadowMapsprotected
m_farValue (defined in Skylicht::CCascadedShadowMaps)Skylicht::CCascadedShadowMapsprotected
m_frustumBox (defined in Skylicht::CCascadedShadowMaps)Skylicht::CCascadedShadowMapsprotected
m_lambda (defined in Skylicht::CCascadedShadowMaps)Skylicht::CCascadedShadowMapsprotected
m_lightDirection (defined in Skylicht::CCascadedShadowMaps)Skylicht::CCascadedShadowMapsprotected
m_nearOffset (defined in Skylicht::CCascadedShadowMaps)Skylicht::CCascadedShadowMapsprotected
m_projMatrices (defined in Skylicht::CCascadedShadowMaps)Skylicht::CCascadedShadowMapsprotected
m_shadowMapSize (defined in Skylicht::CCascadedShadowMaps)Skylicht::CCascadedShadowMapsprotected
m_shadowMatrices (defined in Skylicht::CCascadedShadowMaps)Skylicht::CCascadedShadowMapsprotected
m_splitCount (defined in Skylicht::CCascadedShadowMaps)Skylicht::CCascadedShadowMapsprotected
m_splits (defined in Skylicht::CCascadedShadowMaps)Skylicht::CCascadedShadowMapsprotected
m_textureMatrices (defined in Skylicht::CCascadedShadowMaps)Skylicht::CCascadedShadowMapsprotected
m_viewMatrices (defined in Skylicht::CCascadedShadowMaps)Skylicht::CCascadedShadowMapsprotected
update(CCamera *camera, const core::vector3df &lightDir) (defined in Skylicht::CCascadedShadowMaps)Skylicht::CCascadedShadowMaps
updateFrustumCorners(const core::vector3df &camPos, const core::vector3df &camForward) (defined in Skylicht::CCascadedShadowMaps)Skylicht::CCascadedShadowMapsprotected
updateMatrix(core::vector3df &camPos) (defined in Skylicht::CCascadedShadowMaps)Skylicht::CCascadedShadowMapsprotected
updateSplits(CCamera *camera) (defined in Skylicht::CCascadedShadowMaps)Skylicht::CCascadedShadowMapsprotected
~CCascadedShadowMaps() (defined in Skylicht::CCascadedShadowMaps)Skylicht::CCascadedShadowMapsvirtual