![]() |
Skylicht Engine
|
This is the complete list of members for Skylicht::CCollisionBuilder, including all inherited members.
| build()=0 (defined in Skylicht::CCollisionBuilder) | Skylicht::CCollisionBuilder | pure virtual |
| CCollisionBuilder() (defined in Skylicht::CCollisionBuilder) | Skylicht::CCollisionBuilder | |
| clear() (defined in Skylicht::CCollisionBuilder) | Skylicht::CCollisionBuilder | virtual |
| drawDebug() (defined in Skylicht::CCollisionBuilder) | Skylicht::CCollisionBuilder | inlinevirtual |
| findNode(CCollisionNode *node, CCollisionNode **nodes, int count) (defined in Skylicht::CCollisionBuilder) | Skylicht::CCollisionBuilder | |
| getCollisionPoint(const core::vector3df &target, const core::vector3df &pos, core::vector3df &outCollisionPoint, core::triangle3df &outTriangle, CCollisionNode *&outNode) (defined in Skylicht::CCollisionBuilder) | Skylicht::CCollisionBuilder | virtual |
| getCollisionPoint(const core::line3d< f32 > &ray, f32 &outBestDistanceSquared, core::vector3df &outIntersection, core::triangle3df &outTriangle, CCollisionNode *&outNode)=0 (defined in Skylicht::CCollisionBuilder) | Skylicht::CCollisionBuilder | pure virtual |
| getObjectWithRay(const core::line3d< f32 > &ray, f32 &outBestDistanceSquared, core::vector3df &outCollisionPoint, core::triangle3df &outTriangle, CCollisionNode *&outNode) (defined in Skylicht::CCollisionBuilder) | Skylicht::CCollisionBuilder | virtual |
| getTriangles(const core::aabbox3df &box, core::array< core::triangle3df * > &result, core::array< CCollisionNode * > &nodes)=0 (defined in Skylicht::CCollisionBuilder) | Skylicht::CCollisionBuilder | pure virtual |
| m_nodes (defined in Skylicht::CCollisionBuilder) | Skylicht::CCollisionBuilder | protected |
| removeCollision(CGameObject *object) (defined in Skylicht::CCollisionBuilder) | Skylicht::CCollisionBuilder | |
| removeCollision(CCollisionNode **nodes, int count) (defined in Skylicht::CCollisionBuilder) | Skylicht::CCollisionBuilder | |
| ~CCollisionBuilder() (defined in Skylicht::CCollisionBuilder) | Skylicht::CCollisionBuilder | virtual |