Skylicht Engine
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Skylicht::CContainerObject Member List

This is the complete list of members for Skylicht::CContainerObject, including all inherited members.

addChild(CGameObject *p) (defined in Skylicht::CContainerObject)Skylicht::CContainerObject
addComponent() (defined in Skylicht::CGameObject)Skylicht::CGameObject
addComponentByTypeName(const char *name) (defined in Skylicht::CGameObject)Skylicht::CGameObject
bringToChild(CGameObject *object) (defined in Skylicht::CContainerObject)Skylicht::CContainerObject
bringToNext(CGameObject *object, CGameObject *target, bool behind) (defined in Skylicht::CContainerObject)Skylicht::CContainerObject
calcWorldTransform() (defined in Skylicht::CGameObject)Skylicht::CGameObject
CContainerObject(CGameObject *parent, CZone *zone) (defined in Skylicht::CContainerObject)Skylicht::CContainerObject
CGameObject(CGameObject *parent, CZone *zone) (defined in Skylicht::CGameObject)Skylicht::CGameObject
createContainerObject() (defined in Skylicht::CContainerObject)Skylicht::CContainerObject
createEmptyObject() (defined in Skylicht::CContainerObject)Skylicht::CContainerObject
createEntity() (defined in Skylicht::CGameObject)Skylicht::CGameObject
createObject(CObjectSerializable *data, bool generateNewID) (defined in Skylicht::CContainerObject)Skylicht::CContainerObject
createSerializable() (defined in Skylicht::CGameObject)Skylicht::CGameObject
destroyEntity() (defined in Skylicht::CGameObject)Skylicht::CGameObject
enableEditorChange(bool b) (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
enableEditorSelect(bool b) (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
endUpdate() (defined in Skylicht::CGameObject)Skylicht::CGameObjectvirtual
generateObjectName(const char *objTemplate) (defined in Skylicht::CContainerObject)Skylicht::CContainerObject
getArrayChilds(bool addThis) (defined in Skylicht::CContainerObject)Skylicht::CContainerObject
getChildObjectBefore(CGameObject *object) (defined in Skylicht::CContainerObject)Skylicht::CContainerObject
getChilds() (defined in Skylicht::CContainerObject)Skylicht::CContainerObjectinline
getComponent() (defined in Skylicht::CGameObject)Skylicht::CGameObject
getComponentByPos(int i) (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
getComponentByTypeName(const char *name) (defined in Skylicht::CGameObject)Skylicht::CGameObject
getComponentCount() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
getComponentPosition(CComponentSystem *comp) (defined in Skylicht::CGameObject)Skylicht::CGameObject
getComponentsInChild(bool addThis) (defined in Skylicht::CContainerObject)Skylicht::CContainerObject
getCullingLayer() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
getDefaultName() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
getEntity() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
getEntityManager() (defined in Skylicht::CGameObject)Skylicht::CGameObject
getFront() (defined in Skylicht::CGameObject)Skylicht::CGameObject
getID() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
getListComponent() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
getListObjectType(ArrayGameObject &listObjs, T type) (defined in Skylicht::CContainerObject)Skylicht::CContainerObject
getName() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
getNameA() (defined in Skylicht::CGameObject)Skylicht::CGameObject
getNumberObjects() (defined in Skylicht::CContainerObject)Skylicht::CContainerObject
getParent() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
getParentTemplate() (defined in Skylicht::CGameObject)Skylicht::CGameObject
getPosition() (defined in Skylicht::CGameObject)Skylicht::CGameObject
getRotation() (defined in Skylicht::CGameObject)Skylicht::CGameObject
getScene() (defined in Skylicht::CGameObject)Skylicht::CGameObject
getSerializableComponentCount() (defined in Skylicht::CGameObject)Skylicht::CGameObject
getTagData() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
getTagDataInt() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
getTagDataString() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
getTemplateAsset() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
getTemplateID() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
getTemplateObjectID() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
getTransform() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
getTransformEuler() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
getTransformMatrix() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
getUp() (defined in Skylicht::CGameObject)Skylicht::CGameObject
getWorldTransform() (defined in Skylicht::CGameObject)Skylicht::CGameObject
getZone() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
haveChild(CGameObject *gameObject) (defined in Skylicht::CContainerObject)Skylicht::CContainerObject
initNull() (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
isContainer() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
isEditorObject() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
isEnable() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
isEnableEditorChange() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
isEnableEditorSelect() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
isEnableEndUpdate() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
isLock() (defined in Skylicht::CGameObject)Skylicht::CGameObject
isSelfLock() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
isStatic() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinlinevirtual
isTemplateAsset() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
isTemplateChanged() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
isTemplateObject() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
isVisible() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
loadSerializable(CObjectSerializable *object) (defined in Skylicht::CGameObject)Skylicht::CGameObject
m_add (defined in Skylicht::CContainerObject)Skylicht::CContainerObjectprotected
m_arrayChildObjects (defined in Skylicht::CContainerObject)Skylicht::CContainerObjectprotected
m_childs (defined in Skylicht::CContainerObject)Skylicht::CContainerObjectprotected
m_components (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
m_cullingLayer (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
m_defaultName (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
m_editorObject (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
m_enable (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
m_enableEditorChange (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
m_enableEditorSelect (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
m_enableEndUpdate (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
m_entity (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
m_isContainer (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
m_lastGenerateID (defined in Skylicht::CContainerObject)Skylicht::CContainerObjectprotected
m_lock (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
m_name (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
m_namec (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
m_objectByID (defined in Skylicht::CContainerObject)Skylicht::CContainerObjectprotected
m_objectByName (defined in Skylicht::CContainerObject)Skylicht::CContainerObjectprotected
m_objectID (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
m_parent (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
m_remove (defined in Skylicht::CContainerObject)Skylicht::CContainerObjectprotected
m_static (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
m_tagData (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
m_tagDataInt (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
m_tagDataString (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
m_templateAsset (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
m_templateChanged (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
m_templateId (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
m_templateObjectId (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
m_transform (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
m_transformEuler (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
m_transformMatrix (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
m_updateListChild (defined in Skylicht::CContainerObject)Skylicht::CContainerObjectprotected
m_updateRemoveAdd (defined in Skylicht::CContainerObject)Skylicht::CContainerObjectprotected
m_visible (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
m_zone (defined in Skylicht::CGameObject)Skylicht::CGameObjectprotected
moveComponentDown(CComponentSystem *comp) (defined in Skylicht::CGameObject)Skylicht::CGameObject
moveComponentUp(CComponentSystem *comp) (defined in Skylicht::CGameObject)Skylicht::CGameObject
moveSerializableComponentDown(CComponentSystem *comp) (defined in Skylicht::CGameObject)Skylicht::CGameObject
moveSerializableComponentUp(CComponentSystem *comp) (defined in Skylicht::CGameObject)Skylicht::CGameObject
notifyUpdateListChild() (defined in Skylicht::CContainerObject)Skylicht::CContainerObjectinline
registerObjectInSearchList(CGameObject *obj) (defined in Skylicht::CContainerObject)Skylicht::CContainerObject
releaseAllComponent() (defined in Skylicht::CGameObject)Skylicht::CGameObject
remove() (defined in Skylicht::CGameObject)Skylicht::CGameObjectvirtual
removeAllObject(bool force=false) (defined in Skylicht::CContainerObject)Skylicht::CContainerObject
removeComponent() (defined in Skylicht::CGameObject)Skylicht::CGameObject
removeComponent(CComponentSystem *comp) (defined in Skylicht::CGameObject)Skylicht::CGameObject
removeObject(CGameObject *pObj) (defined in Skylicht::CContainerObject)Skylicht::CContainerObject
searchEntityByID(const char *id) (defined in Skylicht::CContainerObject)Skylicht::CContainerObjectvirtual
searchEntityInChildByID(const char *id) (defined in Skylicht::CContainerObject)Skylicht::CContainerObjectvirtual
searchObject(const wchar_t *objectName) (defined in Skylicht::CContainerObject)Skylicht::CContainerObjectvirtual
searchObjectByCullingLayer(ArrayGameObject &result, u32 mask) (defined in Skylicht::CContainerObject)Skylicht::CContainerObjectvirtual
searchObjectByID(const char *id) (defined in Skylicht::CContainerObject)Skylicht::CContainerObjectvirtual
searchObjectInChild(const wchar_t *objectName) (defined in Skylicht::CContainerObject)Skylicht::CContainerObjectvirtual
searchObjectInChildByID(const char *id) (defined in Skylicht::CContainerObject)Skylicht::CContainerObjectvirtual
searchObjectInChildByTemplateObjId(const char *id) (defined in Skylicht::CContainerObject)Skylicht::CContainerObjectvirtual
setCullingLayer(u32 layer) (defined in Skylicht::CGameObject)Skylicht::CGameObject
setCullingLayerForChild(u32 mask) (defined in Skylicht::CContainerObject)Skylicht::CContainerObjectvirtual
setCullingLayerOnOff(u32 value, bool on) (defined in Skylicht::CGameObject)Skylicht::CGameObject
setCullingOnOffForChild(u32 value, bool on) (defined in Skylicht::CContainerObject)Skylicht::CContainerObjectvirtual
setEditorObject(bool b) (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
setEnable(bool b) (defined in Skylicht::CGameObject)Skylicht::CGameObjectinlinevirtual
setEnableEndUpdate(bool b) (defined in Skylicht::CGameObject)Skylicht::CGameObjectinlinevirtual
setID(const char *id) (defined in Skylicht::CGameObject)Skylicht::CGameObjectinlinevirtual
setLock(bool b) (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
setName(const wchar_t *lpName) (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
setName(const char *lpName) (defined in Skylicht::CGameObject)Skylicht::CGameObject
setParent(CGameObject *p) (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
setStatic(bool b) (defined in Skylicht::CGameObject)Skylicht::CGameObjectinlinevirtual
setTemplateAsset(const char *asset) (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
setTemplateChanged(bool b) (defined in Skylicht::CContainerObject)Skylicht::CContainerObjectvirtual
setTemplateID(const char *id) (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
setTemplateObjectID(const char *id) (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
setupEulerTransform() (defined in Skylicht::CGameObject)Skylicht::CGameObject
setupMatrixTransform() (defined in Skylicht::CGameObject)Skylicht::CGameObject
setVisible(bool b) (defined in Skylicht::CGameObject)Skylicht::CGameObjectvirtual
sortChildsByTemplateOrder(std::vector< std::string > &order) (defined in Skylicht::CContainerObject)Skylicht::CContainerObject
sortComponent(std::vector< std::string > &templateOrder) (defined in Skylicht::CGameObject)Skylicht::CGameObject
startComponent() (defined in Skylicht::CGameObject)Skylicht::CGameObject
tagData(void *data) (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
tagData(int data) (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
tagData(std::string &s) (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
testConflictName(const wchar_t *objectName) (defined in Skylicht::CContainerObject)Skylicht::CContainerObjectvirtual
unpackTemplate() (defined in Skylicht::CGameObject)Skylicht::CGameObjectinline
updateAddRemoveObject(bool force=false) (defined in Skylicht::CContainerObject)Skylicht::CContainerObject
updateEntityParent() (defined in Skylicht::CGameObject)Skylicht::CGameObject
updateIndexSearchObject() (defined in Skylicht::CContainerObject)Skylicht::CContainerObject
updateObject() (defined in Skylicht::CGameObject)Skylicht::CGameObjectvirtual
~CContainerObject() (defined in Skylicht::CContainerObject)Skylicht::CContainerObjectvirtual
~CGameObject() (defined in Skylicht::CGameObject)Skylicht::CGameObjectvirtual