Skylicht Engine
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Skylicht::CCube Member List

This is the complete list of members for Skylicht::CCube, including all inherited members.

addLinkComponent(CComponentSystem *comp) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
addPrimitive(const core::vector3df &pos, const core::vector3df &rotDeg, const core::vector3df &scale)Skylicht::CPrimitive
CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
CCube() (defined in Skylicht::CCube)Skylicht::CCube
CEntityHandler() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandler
CPrimitive() (defined in Skylicht::CPrimitive)Skylicht::CPrimitiveprotected
createEntity() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
createEntity(CEntity *parent) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
createSerializable() (defined in Skylicht::CPrimitive)Skylicht::CPrimitiveprotectedvirtual
endUpdate() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
getColor()Skylicht::CPrimitiveinline
getEntities() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerinline
getEntitiesTransforms(core::array< core::matrix4 > &result) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandler
getEntityCount() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerinline
getGameObject() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
getMaterial()Skylicht::CPrimitive
getMesh()Skylicht::CPrimitive
getName() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
getType()Skylicht::CPrimitiveinline
initComponent() (defined in Skylicht::CCube)Skylicht::CCubevirtual
isEnable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isInstancing()Skylicht::CPrimitiveinline
isSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isShadowCasting() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerinline
isUseNormalMap()Skylicht::CPrimitiveinline
loadSerializable(CObjectSerializable *object) (defined in Skylicht::CPrimitive)Skylicht::CPrimitiveprotectedvirtual
m_color (defined in Skylicht::CPrimitive)Skylicht::CPrimitiveprotected
m_customMaterial (defined in Skylicht::CPrimitive)Skylicht::CPrimitiveprotected
m_enable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_entities (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerprotected
m_gameObject (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_instancing (defined in Skylicht::CPrimitive)Skylicht::CPrimitiveprotected
m_linkComponent (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_material (defined in Skylicht::CPrimitive)Skylicht::CPrimitiveprotected
m_materialPath (defined in Skylicht::CPrimitive)Skylicht::CPrimitiveprotected
m_serializable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_shadowCasting (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerprotected
m_type (defined in Skylicht::CPrimitive)Skylicht::CPrimitiveprotected
m_useCustomMaterial (defined in Skylicht::CPrimitive)Skylicht::CPrimitiveprotected
m_useNormalMap (defined in Skylicht::CPrimitive)Skylicht::CPrimitiveprotected
onEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
onUpdateCullingLayer(u32 mask) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
regenerateEntityId() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandler
removeAllEntities() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
removeAllLink() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
removeChilds(CEntity *entity) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerprotected
removeEntity(CEntity *entity) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
reset() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
searchEntityByID(const char *id) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandler
setColor(const SColor &color)Skylicht::CPrimitive
setCustomMaterial(CMaterial *material)Skylicht::CPrimitive
setEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
setEnableNormalMap(bool b)Skylicht::CPrimitiveinline
setEnableSerializable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
setEntities(CEntity **entities, u32 count) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerprotected
setInstancing(bool b)Skylicht::CPrimitive
setOwner(CGameObject *obj) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminlineprotected
setShadowCasting(bool b) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandler
spawn() (defined in Skylicht::CPrimitive)Skylicht::CPrimitiveprotectedvirtual
startComponent() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
updateComponent() (defined in Skylicht::CCube)Skylicht::CCubevirtual
useComponent(CComponentSystem *used) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemstatic
~CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
~CCube() (defined in Skylicht::CCube)Skylicht::CCubevirtual
~CEntityHandler() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
~CPrimitive() (defined in Skylicht::CPrimitive)Skylicht::CPrimitiveprotectedvirtual
~IActivatorObject()Skylicht::IActivatorObjectinlinevirtual