Skylicht Engine
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Skylicht::CCylinder Member List

This is the complete list of members for Skylicht::CCylinder, including all inherited members.

addLinkComponent(CComponentSystem *comp) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
CCylinder() (defined in Skylicht::CCylinder)Skylicht::CCylinder
CLathe() (defined in Skylicht::CLathe)Skylicht::CLathe
createSerializable() (defined in Skylicht::CCylinder)Skylicht::CCylindervirtual
endUpdate() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
getColor()Skylicht::CLatheinline
getGameObject() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
getHeight()Skylicht::CCylinderinline
getMaterial()Skylicht::CLatheinline
getMesh()Skylicht::CLathe
getName() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
getRadius()Skylicht::CCylinderinline
init()Skylicht::CCylindervirtual
initComponent() (defined in Skylicht::CCylinder)Skylicht::CCylindervirtual
initMesh(CLatheMesh *mesh)Skylicht::CLatheprotected
isEnable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isShadowCasting()Skylicht::CLatheinline
loadSerializable(CObjectSerializable *object) (defined in Skylicht::CCylinder)Skylicht::CCylindervirtual
m_color (defined in Skylicht::CLathe)Skylicht::CLatheprotected
m_customMaterial (defined in Skylicht::CLathe)Skylicht::CLatheprotected
m_enable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_gameObject (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_height (defined in Skylicht::CCylinder)Skylicht::CCylinderprotected
m_linkComponent (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_material (defined in Skylicht::CLathe)Skylicht::CLatheprotected
m_materialPath (defined in Skylicht::CLathe)Skylicht::CLatheprotected
m_needReinit (defined in Skylicht::CLathe)Skylicht::CLatheprotected
m_radius (defined in Skylicht::CCylinder)Skylicht::CCylinderprotected
m_serializable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_shadowCasting (defined in Skylicht::CLathe)Skylicht::CLatheprotected
m_useCustomMaterial (defined in Skylicht::CLathe)Skylicht::CLatheprotected
m_useNormalMap (defined in Skylicht::CLathe)Skylicht::CLatheprotected
onEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
onUpdateCullingLayer(u32 mask) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
removeAllLink() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
reset() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
setColor(const SColor &color)Skylicht::CLathe
setEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
setEnableSerializable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
setHeight(float h)Skylicht::CCylinderinline
setOwner(CGameObject *obj) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminlineprotected
setRadius(float r)Skylicht::CCylinderinline
setShadowCasting(bool b)Skylicht::CLathe
startComponent() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
updateComponent() (defined in Skylicht::CCylinder)Skylicht::CCylindervirtual
useComponent(CComponentSystem *used) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemstatic
~CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
~CCylinder() (defined in Skylicht::CCylinder)Skylicht::CCylindervirtual
~CLathe() (defined in Skylicht::CLathe)Skylicht::CLathevirtual
~IActivatorObject()Skylicht::IActivatorObjectinlinevirtual