Skylicht Engine
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Skylicht
CEditorCamera
Skylicht::CEditorCamera Member List
This is the complete list of members for
Skylicht::CEditorCamera
, including all inherited members.
addLinkComponent
(CComponentSystem *comp) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
Blender
enum value
Skylicht::CEditorCamera
CComponentSystem
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
CEditorCamera
() (defined in
Skylicht::CEditorCamera
)
Skylicht::CEditorCamera
createSerializable
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
Default
enum value (defined in
Skylicht::CEditorCamera
)
Skylicht::CEditorCamera
EControlStyle
enum name
Skylicht::CEditorCamera
endUpdate
() (defined in
Skylicht::CEditorCamera
)
Skylicht::CEditorCamera
virtual
fixVector
(core::vector3df &v)
Skylicht::CEditorCamera
protected
getCamera
()
Skylicht::CEditorCamera
inline
getControlStyle
()
Skylicht::CEditorCamera
inline
getGameObject
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
getMoveSpeed
()
Skylicht::CEditorCamera
inline
getName
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
getRotateSpeed
()
Skylicht::CEditorCamera
inline
getZoomSpeed
()
Skylicht::CEditorCamera
inline
initComponent
() (defined in
Skylicht::CEditorCamera
)
Skylicht::CEditorCamera
virtual
isEnable
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
isLeftMousePressed
()
Skylicht::CEditorCamera
inline
isRightMousePressed
()
Skylicht::CEditorCamera
inline
isSerializable
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
loadSerializable
(CObjectSerializable *object) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
m_altKeyDown
Skylicht::CEditorCamera
protected
m_camera
Skylicht::CEditorCamera
protected
m_centerCursor
Skylicht::CEditorCamera
protected
m_controlStyle
Skylicht::CEditorCamera
protected
m_ctrlKeyDown
(defined in
Skylicht::CEditorCamera
)
Skylicht::CEditorCamera
protected
m_cursorControl
Skylicht::CEditorCamera
protected
m_cursorPos
Skylicht::CEditorCamera
protected
m_enable
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_gameObject
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_leftMousePress
Skylicht::CEditorCamera
protected
m_linkComponent
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_mayaLeftMousePress
Skylicht::CEditorCamera
protected
m_mayaRightMousePress
(defined in
Skylicht::CEditorCamera
)
Skylicht::CEditorCamera
protected
m_midMousePress
(defined in
Skylicht::CEditorCamera
)
Skylicht::CEditorCamera
protected
m_mouseWhell
Skylicht::CEditorCamera
protected
m_moveSpeed
Skylicht::CEditorCamera
protected
m_pivotRotateDistance
Skylicht::CEditorCamera
protected
m_rightMousePress
(defined in
Skylicht::CEditorCamera
)
Skylicht::CEditorCamera
protected
m_rotateSpeed
Skylicht::CEditorCamera
protected
m_serializable
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_shiftKeyDown
(defined in
Skylicht::CEditorCamera
)
Skylicht::CEditorCamera
protected
m_wheel
(defined in
Skylicht::CEditorCamera
)
Skylicht::CEditorCamera
protected
m_zoomSpeed
Skylicht::CEditorCamera
protected
Maya
enum value
Skylicht::CEditorCamera
onEnable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
OnEvent
(const SEvent &event) (defined in
Skylicht::CEditorCamera
)
Skylicht::CEditorCamera
virtual
onUpdateCullingLayer
(u32 mask) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
removeAllLink
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
reset
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
setControlStyle
(EControlStyle style)
Skylicht::CEditorCamera
inline
setEnable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
setEnableSerializable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
setMoveSpeed
(float speed)
Skylicht::CEditorCamera
inline
setOwner
(CGameObject *obj) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
protected
setPivotRotate
(const core::vector3df &pos)
Skylicht::CEditorCamera
setPivotRotateDistance
(float d)
Skylicht::CEditorCamera
inline
setRotateSpeed
(float speed)
Skylicht::CEditorCamera
inline
setZoomSpeed
(float z)
Skylicht::CEditorCamera
inline
startComponent
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
updateComponent
() (defined in
Skylicht::CEditorCamera
)
Skylicht::CEditorCamera
virtual
updateInputOffset
(core::vector3df &offsetPosition, f32 timeDiff)
Skylicht::CEditorCamera
protected
updateInputRotate
(core::vector3df &relativeRotation, f32 timeDiff, bool useCenterPivot=false)
Skylicht::CEditorCamera
protected
updateInputZoom
(f32 timeDiff, core::vector3df &pos, const core::vector3df &moveDir)
Skylicht::CEditorCamera
protected
useComponent
(CComponentSystem *used) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
static
~CComponentSystem
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
~CEditorCamera
() (defined in
Skylicht::CEditorCamera
)
Skylicht::CEditorCamera
virtual
~IActivatorObject
()
Skylicht::IActivatorObject
inline
virtual
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