Skylicht Engine
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Skylicht::CEditorCamera Member List

This is the complete list of members for Skylicht::CEditorCamera, including all inherited members.

addLinkComponent(CComponentSystem *comp) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
Blender enum valueSkylicht::CEditorCamera
CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
CEditorCamera() (defined in Skylicht::CEditorCamera)Skylicht::CEditorCamera
createSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
Default enum value (defined in Skylicht::CEditorCamera)Skylicht::CEditorCamera
EControlStyle enum nameSkylicht::CEditorCamera
endUpdate() (defined in Skylicht::CEditorCamera)Skylicht::CEditorCameravirtual
fixVector(core::vector3df &v)Skylicht::CEditorCameraprotected
getCamera()Skylicht::CEditorCamerainline
getControlStyle()Skylicht::CEditorCamerainline
getGameObject() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
getMoveSpeed()Skylicht::CEditorCamerainline
getName() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
getRotateSpeed()Skylicht::CEditorCamerainline
getZoomSpeed()Skylicht::CEditorCamerainline
initComponent() (defined in Skylicht::CEditorCamera)Skylicht::CEditorCameravirtual
isEnable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isLeftMousePressed()Skylicht::CEditorCamerainline
isRightMousePressed()Skylicht::CEditorCamerainline
isSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
loadSerializable(CObjectSerializable *object) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
m_altKeyDownSkylicht::CEditorCameraprotected
m_cameraSkylicht::CEditorCameraprotected
m_centerCursorSkylicht::CEditorCameraprotected
m_controlStyleSkylicht::CEditorCameraprotected
m_ctrlKeyDown (defined in Skylicht::CEditorCamera)Skylicht::CEditorCameraprotected
m_cursorControlSkylicht::CEditorCameraprotected
m_cursorPosSkylicht::CEditorCameraprotected
m_enable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_gameObject (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_leftMousePressSkylicht::CEditorCameraprotected
m_linkComponent (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_mayaLeftMousePressSkylicht::CEditorCameraprotected
m_mayaRightMousePress (defined in Skylicht::CEditorCamera)Skylicht::CEditorCameraprotected
m_midMousePress (defined in Skylicht::CEditorCamera)Skylicht::CEditorCameraprotected
m_mouseWhellSkylicht::CEditorCameraprotected
m_moveSpeedSkylicht::CEditorCameraprotected
m_pivotRotateDistanceSkylicht::CEditorCameraprotected
m_rightMousePress (defined in Skylicht::CEditorCamera)Skylicht::CEditorCameraprotected
m_rotateSpeedSkylicht::CEditorCameraprotected
m_serializable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_shiftKeyDown (defined in Skylicht::CEditorCamera)Skylicht::CEditorCameraprotected
m_wheel (defined in Skylicht::CEditorCamera)Skylicht::CEditorCameraprotected
m_zoomSpeedSkylicht::CEditorCameraprotected
Maya enum valueSkylicht::CEditorCamera
onEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
OnEvent(const SEvent &event) (defined in Skylicht::CEditorCamera)Skylicht::CEditorCameravirtual
onUpdateCullingLayer(u32 mask) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
removeAllLink() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
reset() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
setControlStyle(EControlStyle style)Skylicht::CEditorCamerainline
setEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
setEnableSerializable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
setMoveSpeed(float speed)Skylicht::CEditorCamerainline
setOwner(CGameObject *obj) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminlineprotected
setPivotRotate(const core::vector3df &pos)Skylicht::CEditorCamera
setPivotRotateDistance(float d)Skylicht::CEditorCamerainline
setRotateSpeed(float speed)Skylicht::CEditorCamerainline
setZoomSpeed(float z)Skylicht::CEditorCamerainline
startComponent() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
updateComponent() (defined in Skylicht::CEditorCamera)Skylicht::CEditorCameravirtual
updateInputOffset(core::vector3df &offsetPosition, f32 timeDiff)Skylicht::CEditorCameraprotected
updateInputRotate(core::vector3df &relativeRotation, f32 timeDiff, bool useCenterPivot=false)Skylicht::CEditorCameraprotected
updateInputZoom(f32 timeDiff, core::vector3df &pos, const core::vector3df &moveDir)Skylicht::CEditorCameraprotected
useComponent(CComponentSystem *used) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemstatic
~CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
~CEditorCamera() (defined in Skylicht::CEditorCamera)Skylicht::CEditorCameravirtual
~IActivatorObject()Skylicht::IActivatorObjectinlinevirtual