Skylicht Engine
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Skylicht::CEntityHandler Member List

This is the complete list of members for Skylicht::CEntityHandler, including all inherited members.

addLinkComponent(CComponentSystem *comp) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
CEntityHandler() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandler
createEntity() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
createEntity(CEntity *parent) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
createSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
endUpdate() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
getEntities() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerinline
getEntitiesTransforms(core::array< core::matrix4 > &result) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandler
getEntityCount() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerinline
getGameObject() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
getName() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
initComponent() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
isEnable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isShadowCasting() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerinline
loadSerializable(CObjectSerializable *object) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
m_enable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_entities (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerprotected
m_gameObject (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_linkComponent (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_serializable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_shadowCasting (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerprotected
onEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
onUpdateCullingLayer(u32 mask) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
regenerateEntityId() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandler
removeAllEntities() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
removeAllLink() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
removeChilds(CEntity *entity) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerprotected
removeEntity(CEntity *entity) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
reset() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
searchEntityByID(const char *id) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandler
setEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
setEnableSerializable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
setEntities(CEntity **entities, u32 count) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerprotected
setOwner(CGameObject *obj) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminlineprotected
setShadowCasting(bool b) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandler
spawn() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerinlinevirtual
startComponent() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
updateComponent() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
useComponent(CComponentSystem *used) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemstatic
~CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
~CEntityHandler() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
~IActivatorObject()Skylicht::IActivatorObjectinlinevirtual