Skylicht Engine
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Skylicht
CGameObject
Skylicht::CGameObject Member List
This is the complete list of members for
Skylicht::CGameObject
, including all inherited members.
addComponent
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
addComponentByTypeName
(const char *name) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
calcWorldTransform
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
CDependentComponent
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
friend
CGameObject
(CGameObject *parent, CZone *zone) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
createEntity
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
createSerializable
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
destroyEntity
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
enableEditorChange
(bool b) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
enableEditorSelect
(bool b) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
endUpdate
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
virtual
getComponent
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
getComponentByPos
(int i) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
getComponentByTypeName
(const char *name) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
getComponentCount
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
getComponentPosition
(CComponentSystem *comp) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
getCullingLayer
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
getDefaultName
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
getEntity
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
getEntityManager
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
getFront
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
getID
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
getListComponent
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
getName
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
getNameA
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
getParent
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
getParentTemplate
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
getPosition
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
getRotation
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
getScene
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
getSerializableComponentCount
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
getTagData
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
getTagDataInt
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
getTagDataString
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
getTemplateAsset
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
getTemplateID
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
getTemplateObjectID
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
getTransform
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
getTransformEuler
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
getTransformMatrix
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
getUp
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
getWorldTransform
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
getZone
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
initNull
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
isContainer
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
isEditorObject
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
isEnable
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
isEnableEditorChange
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
isEnableEditorSelect
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
isEnableEndUpdate
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
isLock
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
isSelfLock
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
isStatic
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
virtual
isTemplateAsset
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
isTemplateChanged
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
isTemplateObject
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
isVisible
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
loadSerializable
(CObjectSerializable *object) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
m_components
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
m_cullingLayer
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
m_defaultName
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
m_editorObject
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
m_enable
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
m_enableEditorChange
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
m_enableEditorSelect
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
m_enableEndUpdate
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
m_entity
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
m_isContainer
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
m_lock
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
m_name
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
m_namec
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
m_objectID
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
m_parent
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
m_static
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
m_tagData
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
m_tagDataInt
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
m_tagDataString
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
m_templateAsset
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
m_templateChanged
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
m_templateId
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
m_templateObjectId
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
m_transform
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
m_transformEuler
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
m_transformMatrix
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
m_visible
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
m_zone
(defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
protected
moveComponentDown
(CComponentSystem *comp) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
moveComponentUp
(CComponentSystem *comp) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
moveSerializableComponentDown
(CComponentSystem *comp) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
moveSerializableComponentUp
(CComponentSystem *comp) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
releaseAllComponent
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
remove
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
virtual
removeComponent
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
removeComponent
(CComponentSystem *comp) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
setCullingLayer
(u32 layer) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
setCullingLayerOnOff
(u32 value, bool on) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
setEditorObject
(bool b) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
setEnable
(bool b) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
virtual
setEnableEndUpdate
(bool b) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
virtual
setID
(const char *id) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
virtual
setLock
(bool b) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
setName
(const wchar_t *lpName) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
setName
(const char *lpName) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
setParent
(CGameObject *p) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
setStatic
(bool b) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
virtual
setTemplateAsset
(const char *asset) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
setTemplateChanged
(bool b) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
virtual
setTemplateID
(const char *id) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
setTemplateObjectID
(const char *id) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
setupEulerTransform
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
setupMatrixTransform
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
setVisible
(bool b) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
virtual
sortComponent
(std::vector< std::string > &templateOrder) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
startComponent
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
tagData
(void *data) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
tagData
(int data) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
tagData
(std::string &s) (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
unpackTemplate
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
inline
updateEntityParent
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
updateObject
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
virtual
~CGameObject
() (defined in
Skylicht::CGameObject
)
Skylicht::CGameObject
virtual
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