Skylicht Engine
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Skylicht::CGraphics2D Member List

This is the complete list of members for Skylicht::CGraphics2D, including all inherited members.

addCanvas(CCanvas *canvas) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
addEclipseBatch(const core::rectf &pos, const core::rectf &uv, const SColor &color, const core::matrix4 &absoluteTransform, int shaderID, float a=0.0f, float b=360.0f, CMaterial *material=NULL) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
addExternalBuffer(IMeshBuffer *meshBuffer, const core::matrix4 &absoluteMatrix, int shaderID, CMaterial *material=NULL) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
addFrameBatch(SFrame *frame, const SColor &color, const core::matrix4 &absoluteMatrix, int materialID, CMaterial *material=NULL) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
addFrameBatch(const core::rectf &pos, SFrame *frame, const SColor &color, const core::matrix4 &absoluteMatrix, int materialID, CMaterial *material=NULL) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
addImageBatch(ITexture *img, const SColor &color, const core::matrix4 &absoluteMatrix, int shaderID, CMaterial *material=NULL, float pivotX=0, float pivotY=0) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
addImageBatch(ITexture *img, const core::rectf &dest, const core::rectf &source, const SColor &color, const core::matrix4 &absoluteMatrix, int shaderID, CMaterial *material=NULL, float pivotX=0, float pivotY=0) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
addModuleBatch(SModuleOffset *module, const SColor &color, const core::matrix4 &absoluteMatrix, float offsetX, float offsetY, int shaderID, CMaterial *material=NULL) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
addModuleBatch(SModuleOffset *module, const SColor &color, const core::matrix4 &absoluteMatrix, const core::rectf &r, float anchorLeft, float anchorRight, float anchorTop, float anchorBottom, int shaderID, CMaterial *material=NULL) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
addModuleBatch(SModuleOffset *module, const SColor &color, const core::matrix4 &absoluteMatrix, const core::rectf &r, int shaderID, CMaterial *material=NULL) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
addModuleBatchLR(SModuleOffset *module, const SColor &color, const core::matrix4 &absoluteMatrix, const core::rectf &r, float anchorLeft, float anchorRight, int shaderID, CMaterial *material=NULL) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
addModuleBatchTB(SModuleOffset *module, const SColor &color, const core::matrix4 &absoluteMatrix, const core::rectf &r, float anchorTop, float anchorBottom, int shaderID, CMaterial *material=NULL) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
addRectangleBatch(const core::rectf &pos, const core::rectf &uv, const SColor &color, const core::matrix4 &absoluteTransform, int shaderID, CMaterial *material=NULL) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
beginDepthTest() (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
beginDrawDepth() (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
beginRenderGUI(const core::matrix4 &projection, const core::matrix4 &view) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
CGraphics2D() (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
draw2DLine(const core::position2df &start, const core::position2df &end, const SColor &color) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
draw2DLines(const std::vector< core::position2df > &points, const SColor &color) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
draw2DRectangle(const core::rectf &pos, const SColor &color) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
draw2DRectangle(const core::vector3df &upleft, const core::vector3df &lowerright, const SColor &color) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
draw2DRectangleOutline(const core::rectf &pos, const SColor &color) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
draw2DRectangleOutline(const core::vector3df &upleft, const core::vector3df &lowerright, const SColor &color) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
draw2DTriangle(const core::position2df &a, const core::position2df &b, const core::position2df &c, const SColor &color) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
drawText(const core::position2df &pos, IFont *font, const SColor &color, const std::wstring &string, int materialID, CMaterial *material=NULL) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
endDepthTest() (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
endDrawDepth() (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
endRenderGUI() (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
flush() (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
flushBuffer(IMeshBuffer *meshBuffer, video::SMaterial &material) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
flushWithMaterial(CMaterial *material) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
getCurrentBuffer() (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2Dinline
getMaterial() (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2Dinline
getScreenSize() (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
isHD() (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
isWideScreen() (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
m_2dMaterial (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2Dprotected
m_allBuffers (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2Dprotected
m_buffer (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2Dprotected
m_bufferID (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2Dprotected
m_canvas (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2Dprotected
m_currentH (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2Dprotected
m_currentW (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2Dprotected
m_customMaterial (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2Dprotected
m_driver (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2Dprotected
m_indices (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2Dprotected
m_vertexColorShader (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2Dprotected
m_vertices (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2Dprotected
measureCharWidth(IFont *font, wchar_t c) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
measureText(IFont *font, const std::wstring &string) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
nextBuffer() (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
prepareBuffer() (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
removeCanvas(CCanvas *canvas) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
render(CCamera *camera) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
resize() (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
setDepthTest(video::SMaterial &mat) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
setNoDepthTest(video::SMaterial &mat) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
setWriteDepth(video::SMaterial &mat) (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2D
~CGraphics2D() (defined in Skylicht::CGraphics2D)Skylicht::CGraphics2Dvirtual