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Skylicht Engine
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This is the complete list of members for Skylicht::CGraphics2D, including all inherited members.
| addCanvas(CCanvas *canvas) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| addEclipseBatch(const core::rectf &pos, const core::rectf &uv, const SColor &color, const core::matrix4 &absoluteTransform, int shaderID, float a=0.0f, float b=360.0f, CMaterial *material=NULL) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| addExternalBuffer(IMeshBuffer *meshBuffer, const core::matrix4 &absoluteMatrix, int shaderID, CMaterial *material=NULL) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| addFrameBatch(SFrame *frame, const SColor &color, const core::matrix4 &absoluteMatrix, int materialID, CMaterial *material=NULL) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| addFrameBatch(const core::rectf &pos, SFrame *frame, const SColor &color, const core::matrix4 &absoluteMatrix, int materialID, CMaterial *material=NULL) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| addImageBatch(ITexture *img, const SColor &color, const core::matrix4 &absoluteMatrix, int shaderID, CMaterial *material=NULL, float pivotX=0, float pivotY=0) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| addImageBatch(ITexture *img, const core::rectf &dest, const core::rectf &source, const SColor &color, const core::matrix4 &absoluteMatrix, int shaderID, CMaterial *material=NULL, float pivotX=0, float pivotY=0) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| addModuleBatch(SModuleOffset *module, const SColor &color, const core::matrix4 &absoluteMatrix, float offsetX, float offsetY, int shaderID, CMaterial *material=NULL) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| addModuleBatch(SModuleOffset *module, const SColor &color, const core::matrix4 &absoluteMatrix, const core::rectf &r, float anchorLeft, float anchorRight, float anchorTop, float anchorBottom, int shaderID, CMaterial *material=NULL) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| addModuleBatch(SModuleOffset *module, const SColor &color, const core::matrix4 &absoluteMatrix, const core::rectf &r, int shaderID, CMaterial *material=NULL) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| addModuleBatchLR(SModuleOffset *module, const SColor &color, const core::matrix4 &absoluteMatrix, const core::rectf &r, float anchorLeft, float anchorRight, int shaderID, CMaterial *material=NULL) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| addModuleBatchTB(SModuleOffset *module, const SColor &color, const core::matrix4 &absoluteMatrix, const core::rectf &r, float anchorTop, float anchorBottom, int shaderID, CMaterial *material=NULL) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| addRectangleBatch(const core::rectf &pos, const core::rectf &uv, const SColor &color, const core::matrix4 &absoluteTransform, int shaderID, CMaterial *material=NULL) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| beginDepthTest() (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| beginDrawDepth() (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| beginRenderGUI(const core::matrix4 &projection, const core::matrix4 &view) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| CGraphics2D() (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| draw2DLine(const core::position2df &start, const core::position2df &end, const SColor &color) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| draw2DLines(const std::vector< core::position2df > &points, const SColor &color) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| draw2DRectangle(const core::rectf &pos, const SColor &color) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| draw2DRectangle(const core::vector3df &upleft, const core::vector3df &lowerright, const SColor &color) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| draw2DRectangleOutline(const core::rectf &pos, const SColor &color) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| draw2DRectangleOutline(const core::vector3df &upleft, const core::vector3df &lowerright, const SColor &color) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| draw2DTriangle(const core::position2df &a, const core::position2df &b, const core::position2df &c, const SColor &color) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| drawText(const core::position2df &pos, IFont *font, const SColor &color, const std::wstring &string, int materialID, CMaterial *material=NULL) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| endDepthTest() (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| endDrawDepth() (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| endRenderGUI() (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| flush() (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| flushBuffer(IMeshBuffer *meshBuffer, video::SMaterial &material) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| flushWithMaterial(CMaterial *material) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| getCurrentBuffer() (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | inline |
| getMaterial() (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | inline |
| getScreenSize() (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| isHD() (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| isWideScreen() (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| m_2dMaterial (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | protected |
| m_allBuffers (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | protected |
| m_buffer (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | protected |
| m_bufferID (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | protected |
| m_canvas (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | protected |
| m_currentH (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | protected |
| m_currentW (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | protected |
| m_customMaterial (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | protected |
| m_driver (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | protected |
| m_indices (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | protected |
| m_vertexColorShader (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | protected |
| m_vertices (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | protected |
| measureCharWidth(IFont *font, wchar_t c) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| measureText(IFont *font, const std::wstring &string) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| nextBuffer() (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| prepareBuffer() (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| removeCanvas(CCanvas *canvas) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| render(CCamera *camera) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| resize() (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| setDepthTest(video::SMaterial &mat) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| setNoDepthTest(video::SMaterial &mat) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| setWriteDepth(video::SMaterial &mat) (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | |
| ~CGraphics2D() (defined in Skylicht::CGraphics2D) | Skylicht::CGraphics2D | virtual |