Skylicht Engine
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Skylicht
CLOD
Skylicht::CLOD Member List
This is the complete list of members for
Skylicht::CLOD
, including all inherited members.
addLinkComponent
(CComponentSystem *comp) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
CComponentSystem
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
CLOD
() (defined in
Skylicht::CLOD
)
Skylicht::CLOD
createSerializable
() (defined in
Skylicht::CLOD
)
Skylicht::CLOD
virtual
endUpdate
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
getGameObject
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
getName
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
initComponent
() (defined in
Skylicht::CLOD
)
Skylicht::CLOD
virtual
initLOD
() (defined in
Skylicht::CLOD
)
Skylicht::CLOD
isEnable
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
isSerializable
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
loadSerializable
(CObjectSerializable *object) (defined in
Skylicht::CLOD
)
Skylicht::CLOD
virtual
m_distance
(defined in
Skylicht::CLOD
)
Skylicht::CLOD
protected
m_enable
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_gameObject
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_linkComponent
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_serializable
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
onEnable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
onUpdateCullingLayer
(u32 mask) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
removeAllLink
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
reset
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
setEnable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
setEnableSerializable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
setLOD
(float *lod, int count) (defined in
Skylicht::CLOD
)
Skylicht::CLOD
setOwner
(CGameObject *obj) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
protected
startComponent
() (defined in
Skylicht::CLOD
)
Skylicht::CLOD
virtual
updateComponent
() (defined in
Skylicht::CLOD
)
Skylicht::CLOD
virtual
useComponent
(CComponentSystem *used) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
static
~CComponentSystem
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
~CLOD
() (defined in
Skylicht::CLOD
)
Skylicht::CLOD
virtual
~IActivatorObject
()
Skylicht::IActivatorObject
inline
virtual
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