Skylicht Engine
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Skylicht
CLathe
Skylicht::CLathe Member List
This is the complete list of members for
Skylicht::CLathe
, including all inherited members.
addLinkComponent
(CComponentSystem *comp) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
CComponentSystem
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
CLathe
() (defined in
Skylicht::CLathe
)
Skylicht::CLathe
createSerializable
() (defined in
Skylicht::CLathe
)
Skylicht::CLathe
virtual
endUpdate
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
getColor
()
Skylicht::CLathe
inline
getGameObject
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
getMaterial
()
Skylicht::CLathe
inline
getMesh
()
Skylicht::CLathe
getName
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
init
()=0
Skylicht::CLathe
pure virtual
initComponent
() (defined in
Skylicht::CLathe
)
Skylicht::CLathe
virtual
initMesh
(CLatheMesh *mesh)
Skylicht::CLathe
protected
isEnable
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
isSerializable
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
isShadowCasting
()
Skylicht::CLathe
inline
loadSerializable
(CObjectSerializable *object) (defined in
Skylicht::CLathe
)
Skylicht::CLathe
virtual
m_color
(defined in
Skylicht::CLathe
)
Skylicht::CLathe
protected
m_customMaterial
(defined in
Skylicht::CLathe
)
Skylicht::CLathe
protected
m_enable
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_gameObject
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_linkComponent
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_material
(defined in
Skylicht::CLathe
)
Skylicht::CLathe
protected
m_materialPath
(defined in
Skylicht::CLathe
)
Skylicht::CLathe
protected
m_needReinit
(defined in
Skylicht::CLathe
)
Skylicht::CLathe
protected
m_serializable
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_shadowCasting
(defined in
Skylicht::CLathe
)
Skylicht::CLathe
protected
m_useCustomMaterial
(defined in
Skylicht::CLathe
)
Skylicht::CLathe
protected
m_useNormalMap
(defined in
Skylicht::CLathe
)
Skylicht::CLathe
protected
onEnable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
onUpdateCullingLayer
(u32 mask) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
removeAllLink
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
reset
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
setColor
(const SColor &color)
Skylicht::CLathe
setEnable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
setEnableSerializable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
setOwner
(CGameObject *obj) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
protected
setShadowCasting
(bool b)
Skylicht::CLathe
startComponent
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
updateComponent
() (defined in
Skylicht::CLathe
)
Skylicht::CLathe
virtual
useComponent
(CComponentSystem *used) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
static
~CComponentSystem
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
~CLathe
() (defined in
Skylicht::CLathe
)
Skylicht::CLathe
virtual
~IActivatorObject
()
Skylicht::IActivatorObject
inline
virtual
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