Skylicht Engine
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Skylicht::CLight Member List

This is the complete list of members for Skylicht::CLight, including all inherited members.

addLinkComponent(CComponentSystem *comp) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
AreaLight enum value (defined in Skylicht::CLight)Skylicht::CLight
Baked enum value (defined in Skylicht::CLight)Skylicht::CLight
CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
CLight() (defined in Skylicht::CLight)Skylicht::CLight
createSerializable() (defined in Skylicht::CLight)Skylicht::CLightvirtual
DirectionalLight enum value (defined in Skylicht::CLight)Skylicht::CLight
ELightType enum name (defined in Skylicht::CLight)Skylicht::CLight
endUpdate() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
ERenderLightType enum name (defined in Skylicht::CLight)Skylicht::CLight
getAttenuation() (defined in Skylicht::CLight)Skylicht::CLightinline
getBBBox() (defined in Skylicht::CLight)Skylicht::CLight
getBounce() (defined in Skylicht::CLight)Skylicht::CLightinline
getColor() (defined in Skylicht::CLight)Skylicht::CLightinline
getDirection() (defined in Skylicht::CLight)Skylicht::CLightinline
getGameObject() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
getIntensity() (defined in Skylicht::CLight)Skylicht::CLightinline
getLightLayers() (defined in Skylicht::CLight)Skylicht::CLightinline
getLightPriority() (defined in Skylicht::CLight)Skylicht::CLightinline
getLightTypeId() (defined in Skylicht::CLight)Skylicht::CLightinline
getName() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
getRadius() (defined in Skylicht::CLight)Skylicht::CLightinline
getRenderLightType() (defined in Skylicht::CLight)Skylicht::CLightinline
getShadowMatrices() (defined in Skylicht::CLight)Skylicht::CLightinline
getShadowTexture() (defined in Skylicht::CLight)Skylicht::CLightinline
getSplotCutoff() (defined in Skylicht::CLight)Skylicht::CLightinline
getSpotExponent() (defined in Skylicht::CLight)Skylicht::CLightinline
getSpotInnerCutof() (defined in Skylicht::CLight)Skylicht::CLightinline
initComponent()=0 (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystempure virtual
isAffectingDefaultObjects() (defined in Skylicht::CLight)Skylicht::CLightinline
isCastShadow() (defined in Skylicht::CLight)Skylicht::CLightinline
isDynamicShadow() (defined in Skylicht::CLight)Skylicht::CLightinline
isEnable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
loadSerializable(CObjectSerializable *object) (defined in Skylicht::CLight)Skylicht::CLightvirtual
m_attenuationSkylicht::CLightprotected
m_bakeBounceSkylicht::CLightprotected
m_castShadowSkylicht::CLightprotected
m_colorSkylicht::CLightprotected
m_cullingData (defined in Skylicht::CLight)Skylicht::CLightprotected
m_directionSkylicht::CLightprotected
m_dynamicShadowSkylicht::CLightprotected
m_enable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_gameObject (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_intensitySkylicht::CLightprotected
m_lightLayersSkylicht::CLightprotected
m_lightPrioritySkylicht::CLightprotected
m_linkComponent (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_needValidate (defined in Skylicht::CLight)Skylicht::CLightprotected
m_radiusSkylicht::CLightprotected
m_renderTypeSkylicht::CLightprotected
m_serializable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_shadowMatrices (defined in Skylicht::CLight)Skylicht::CLightprotected
m_shadowTex (defined in Skylicht::CLight)Skylicht::CLightprotected
m_spotCutoffSkylicht::CLightprotected
m_spotExponent (defined in Skylicht::CLight)Skylicht::CLightprotected
m_spotInnerCutoff (defined in Skylicht::CLight)Skylicht::CLightprotected
Mixed enum value (defined in Skylicht::CLight)Skylicht::CLight
onEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
onUpdateCullingLayer(u32 mask) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
PointLight enum value (defined in Skylicht::CLight)Skylicht::CLight
Realtime enum value (defined in Skylicht::CLight)Skylicht::CLight
removeAllLink() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
reset() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
setBounce(u32 b) (defined in Skylicht::CLight)Skylicht::CLightinline
setColor(const SColorf &c) (defined in Skylicht::CLight)Skylicht::CLightinline
setDynamicShadow(bool shadow) (defined in Skylicht::CLight)Skylicht::CLightinline
setEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
setEnableSerializable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
setIntensity(float f) (defined in Skylicht::CLight)Skylicht::CLightinline
setLightLayers(u32 layers) (defined in Skylicht::CLight)Skylicht::CLightinline
setLightPriority(u32 priority) (defined in Skylicht::CLight)Skylicht::CLightinline
setOwner(CGameObject *obj) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminlineprotected
setRadius(float r) (defined in Skylicht::CLight)Skylicht::CLightinline
setRenderLightType(ERenderLightType type) (defined in Skylicht::CLight)Skylicht::CLightinlinevirtual
setShadow(bool shadow) (defined in Skylicht::CLight)Skylicht::CLightinline
setShadowMatrices(float *m) (defined in Skylicht::CLight)Skylicht::CLight
setShadowTexture(ITexture *tex) (defined in Skylicht::CLight)Skylicht::CLightinline
setSpotAngle(float angle) (defined in Skylicht::CLight)Skylicht::CLightinline
setSpotExponent(float e) (defined in Skylicht::CLight)Skylicht::CLightinline
setSpotInnerAngle(float angle) (defined in Skylicht::CLight)Skylicht::CLightinline
SpotLight enum value (defined in Skylicht::CLight)Skylicht::CLight
startComponent() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
updateComponent()=0 (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystempure virtual
useComponent(CComponentSystem *used) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemstatic
validate() (defined in Skylicht::CLight)Skylicht::CLightinline
~CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
~CLight() (defined in Skylicht::CLight)Skylicht::CLightvirtual
~IActivatorObject()Skylicht::IActivatorObjectinlinevirtual