Skylicht Engine
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Skylicht::CMeshManager Member List

This is the complete list of members for Skylicht::CMeshManager, including all inherited members.

canCreateInstancingMesh(CMesh *mesh) (defined in Skylicht::CMeshManager)Skylicht::CMeshManagerprotected
changeInstancingMaterialBuffer(SMeshInstancing *mesh, IVertexBuffer *materials) (defined in Skylicht::CMeshManager)Skylicht::CMeshManager
changeInstancingTransformBuffer(SMeshInstancing *mesh, IVertexBuffer *transform, IVertexBuffer *lighting) (defined in Skylicht::CMeshManager)Skylicht::CMeshManager
CMeshManager() (defined in Skylicht::CMeshManager)Skylicht::CMeshManager
compareMeshBuffer(CMesh *mesh, SMeshInstancing *data) (defined in Skylicht::CMeshManager)Skylicht::CMeshManagerprotected
createGetInstancingMesh(CMesh *mesh) (defined in Skylicht::CMeshManager)Skylicht::CMeshManager
createGetInstancingMesh(CMesh *mesh, IShaderInstancing *shaderInstancing) (defined in Skylicht::CMeshManager)Skylicht::CMeshManager
createInstancingData(CMesh *mesh) (defined in Skylicht::CMeshManager)Skylicht::CMeshManagerprotected
createInstancingData(CMesh *mesh, IShaderInstancing *shaderInstancing) (defined in Skylicht::CMeshManager)Skylicht::CMeshManagerprotected
exportModel(CEntity **entities, u32 count, const char *output) (defined in Skylicht::CMeshManager)Skylicht::CMeshManager
exportModel(CEntity **entities, u32 count, const char *output, IMeshExporter *exporter) (defined in Skylicht::CMeshManager)Skylicht::CMeshManager
getMeshExts() (defined in Skylicht::CMeshManager)Skylicht::CMeshManagerstatic
isMeshExt(const char *ext) (defined in Skylicht::CMeshManager)Skylicht::CMeshManagerstatic
isMeshLoaded(const char *resource) (defined in Skylicht::CMeshManager)Skylicht::CMeshManager
loadModel(const char *resource, const char *texturePath, bool loadNormalMap=true, bool flipNormalMap=true, bool loadTexcoord2=false, bool createBatching=false) (defined in Skylicht::CMeshManager)Skylicht::CMeshManager
loadModel(const char *resource, const char *texturePath, IMeshImporter *importer, bool loadNormalMap=true, bool flipNormalMap=true, bool loadTexcoord2=false, bool createBatching=false) (defined in Skylicht::CMeshManager)Skylicht::CMeshManager
m_instancingData (defined in Skylicht::CMeshManager)Skylicht::CMeshManagerprotected
m_meshPrefabs (defined in Skylicht::CMeshManager)Skylicht::CMeshManagerprotected
releaseAllInstancingMesh() (defined in Skylicht::CMeshManager)Skylicht::CMeshManager
releaseAllPrefabs() (defined in Skylicht::CMeshManager)Skylicht::CMeshManager
releasePrefab(CEntityPrefab *prefab) (defined in Skylicht::CMeshManager)Skylicht::CMeshManager
releaseResource(const char *resource) (defined in Skylicht::CMeshManager)Skylicht::CMeshManager
~CMeshManager() (defined in Skylicht::CMeshManager)Skylicht::CMeshManagervirtual