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Skylicht Engine
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This is the complete list of members for Skylicht::CMeshManager, including all inherited members.
| canCreateInstancingMesh(CMesh *mesh) (defined in Skylicht::CMeshManager) | Skylicht::CMeshManager | protected |
| changeInstancingMaterialBuffer(SMeshInstancing *mesh, IVertexBuffer *materials) (defined in Skylicht::CMeshManager) | Skylicht::CMeshManager | |
| changeInstancingTransformBuffer(SMeshInstancing *mesh, IVertexBuffer *transform, IVertexBuffer *lighting) (defined in Skylicht::CMeshManager) | Skylicht::CMeshManager | |
| CMeshManager() (defined in Skylicht::CMeshManager) | Skylicht::CMeshManager | |
| compareMeshBuffer(CMesh *mesh, SMeshInstancing *data) (defined in Skylicht::CMeshManager) | Skylicht::CMeshManager | protected |
| createGetInstancingMesh(CMesh *mesh) (defined in Skylicht::CMeshManager) | Skylicht::CMeshManager | |
| createGetInstancingMesh(CMesh *mesh, IShaderInstancing *shaderInstancing) (defined in Skylicht::CMeshManager) | Skylicht::CMeshManager | |
| createInstancingData(CMesh *mesh) (defined in Skylicht::CMeshManager) | Skylicht::CMeshManager | protected |
| createInstancingData(CMesh *mesh, IShaderInstancing *shaderInstancing) (defined in Skylicht::CMeshManager) | Skylicht::CMeshManager | protected |
| exportModel(CEntity **entities, u32 count, const char *output) (defined in Skylicht::CMeshManager) | Skylicht::CMeshManager | |
| exportModel(CEntity **entities, u32 count, const char *output, IMeshExporter *exporter) (defined in Skylicht::CMeshManager) | Skylicht::CMeshManager | |
| getMeshExts() (defined in Skylicht::CMeshManager) | Skylicht::CMeshManager | static |
| isMeshExt(const char *ext) (defined in Skylicht::CMeshManager) | Skylicht::CMeshManager | static |
| isMeshLoaded(const char *resource) (defined in Skylicht::CMeshManager) | Skylicht::CMeshManager | |
| loadModel(const char *resource, const char *texturePath, bool loadNormalMap=true, bool flipNormalMap=true, bool loadTexcoord2=false, bool createBatching=false) (defined in Skylicht::CMeshManager) | Skylicht::CMeshManager | |
| loadModel(const char *resource, const char *texturePath, IMeshImporter *importer, bool loadNormalMap=true, bool flipNormalMap=true, bool loadTexcoord2=false, bool createBatching=false) (defined in Skylicht::CMeshManager) | Skylicht::CMeshManager | |
| m_instancingData (defined in Skylicht::CMeshManager) | Skylicht::CMeshManager | protected |
| m_meshPrefabs (defined in Skylicht::CMeshManager) | Skylicht::CMeshManager | protected |
| releaseAllInstancingMesh() (defined in Skylicht::CMeshManager) | Skylicht::CMeshManager | |
| releaseAllPrefabs() (defined in Skylicht::CMeshManager) | Skylicht::CMeshManager | |
| releasePrefab(CEntityPrefab *prefab) (defined in Skylicht::CMeshManager) | Skylicht::CMeshManager | |
| releaseResource(const char *resource) (defined in Skylicht::CMeshManager) | Skylicht::CMeshManager | |
| ~CMeshManager() (defined in Skylicht::CMeshManager) | Skylicht::CMeshManager | virtual |