Skylicht Engine
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Skylicht::CNullComponent Member List

This is the complete list of members for Skylicht::CNullComponent, including all inherited members.

addLinkComponent(CComponentSystem *comp) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
CNullComponent() (defined in Skylicht::CNullComponent)Skylicht::CNullComponent
createSerializable() (defined in Skylicht::CNullComponent)Skylicht::CNullComponentvirtual
endUpdate() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
getGameObject() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
getName() (defined in Skylicht::CNullComponent)Skylicht::CNullComponentinline
initComponent() (defined in Skylicht::CNullComponent)Skylicht::CNullComponentvirtual
isEnable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
loadSerializable(CObjectSerializable *object) (defined in Skylicht::CNullComponent)Skylicht::CNullComponentvirtual
m_data (defined in Skylicht::CNullComponent)Skylicht::CNullComponentprotected
m_enable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_gameObject (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_linkComponent (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_name (defined in Skylicht::CNullComponent)Skylicht::CNullComponentprotected
m_serializable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
onEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
onUpdateCullingLayer(u32 mask) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
removeAllLink() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
reset() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
setEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
setEnableSerializable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
setName(const std::string &name) (defined in Skylicht::CNullComponent)Skylicht::CNullComponentinline
setOwner(CGameObject *obj) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminlineprotected
startComponent() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
updateComponent() (defined in Skylicht::CNullComponent)Skylicht::CNullComponentvirtual
useComponent(CComponentSystem *used) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemstatic
~CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
~CNullComponent() (defined in Skylicht::CNullComponent)Skylicht::CNullComponentvirtual
~IActivatorObject()Skylicht::IActivatorObjectinlinevirtual