Skylicht Engine
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Skylicht
CPlane
Skylicht::CPlane Member List
This is the complete list of members for
Skylicht::CPlane
, including all inherited members.
addLinkComponent
(CComponentSystem *comp) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
addPrimitive
(const core::vector3df &pos, const core::vector3df &rotDeg, const core::vector3df &scale)
Skylicht::CPrimitive
CComponentSystem
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
CEntityHandler
() (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
CPlane
() (defined in
Skylicht::CPlane
)
Skylicht::CPlane
CPrimitive
() (defined in
Skylicht::CPrimitive
)
Skylicht::CPrimitive
protected
createEntity
() (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
virtual
createEntity
(CEntity *parent) (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
virtual
createSerializable
() (defined in
Skylicht::CPrimitive
)
Skylicht::CPrimitive
protected
virtual
endUpdate
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
getColor
()
Skylicht::CPrimitive
inline
getEntities
() (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
inline
getEntitiesTransforms
(core::array< core::matrix4 > &result) (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
getEntityCount
() (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
inline
getGameObject
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
getMaterial
()
Skylicht::CPrimitive
getMesh
()
Skylicht::CPrimitive
getName
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
getType
()
Skylicht::CPrimitive
inline
initComponent
() (defined in
Skylicht::CPlane
)
Skylicht::CPlane
virtual
isEnable
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
isInstancing
()
Skylicht::CPrimitive
inline
isSerializable
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
isShadowCasting
() (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
inline
isUseNormalMap
()
Skylicht::CPrimitive
inline
loadSerializable
(CObjectSerializable *object) (defined in
Skylicht::CPrimitive
)
Skylicht::CPrimitive
protected
virtual
m_color
(defined in
Skylicht::CPrimitive
)
Skylicht::CPrimitive
protected
m_customMaterial
(defined in
Skylicht::CPrimitive
)
Skylicht::CPrimitive
protected
m_enable
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_entities
(defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
protected
m_gameObject
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_instancing
(defined in
Skylicht::CPrimitive
)
Skylicht::CPrimitive
protected
m_linkComponent
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_material
(defined in
Skylicht::CPrimitive
)
Skylicht::CPrimitive
protected
m_materialPath
(defined in
Skylicht::CPrimitive
)
Skylicht::CPrimitive
protected
m_serializable
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_shadowCasting
(defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
protected
m_type
(defined in
Skylicht::CPrimitive
)
Skylicht::CPrimitive
protected
m_useCustomMaterial
(defined in
Skylicht::CPrimitive
)
Skylicht::CPrimitive
protected
m_useNormalMap
(defined in
Skylicht::CPrimitive
)
Skylicht::CPrimitive
protected
onEnable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
onUpdateCullingLayer
(u32 mask) (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
virtual
regenerateEntityId
() (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
removeAllEntities
() (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
virtual
removeAllLink
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
removeChilds
(CEntity *entity) (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
protected
removeEntity
(CEntity *entity) (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
virtual
reset
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
searchEntityByID
(const char *id) (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
setColor
(const SColor &color)
Skylicht::CPrimitive
setCustomMaterial
(CMaterial *material)
Skylicht::CPrimitive
setEnable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
setEnableNormalMap
(bool b)
Skylicht::CPrimitive
inline
setEnableSerializable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
setEntities
(CEntity **entities, u32 count) (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
protected
setInstancing
(bool b)
Skylicht::CPrimitive
setOwner
(CGameObject *obj) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
protected
setShadowCasting
(bool b) (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
spawn
() (defined in
Skylicht::CPrimitive
)
Skylicht::CPrimitive
protected
virtual
startComponent
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
updateComponent
() (defined in
Skylicht::CPlane
)
Skylicht::CPlane
virtual
useComponent
(CComponentSystem *used) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
static
~CComponentSystem
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
~CEntityHandler
() (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
virtual
~CPlane
() (defined in
Skylicht::CPlane
)
Skylicht::CPlane
virtual
~CPrimitive
() (defined in
Skylicht::CPrimitive
)
Skylicht::CPrimitive
protected
virtual
~IActivatorObject
()
Skylicht::IActivatorObject
inline
virtual
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