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Skylicht Engine
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This is the complete list of members for Skylicht::CRenderMesh, including all inherited members.
| addLinkComponent(CComponentSystem *comp) (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | inline |
| addMaterial(CMaterial *material) (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | protected |
| attachMeshFromPrefab(CEntityPrefab *prefab, std::vector< std::string > &names, ArrayMaterial &materials, bool cloneMaterial=false, bool resetBoneTransform=false) (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | |
| CComponentSystem() (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | |
| CEntityHandler() (defined in Skylicht::CEntityHandler) | Skylicht::CEntityHandler | |
| changeMaterialFromFile(const char *material) (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | |
| changeShaderForAllMaterials(const char *shader) (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | |
| createEntity() (defined in Skylicht::CEntityHandler) | Skylicht::CEntityHandler | virtual |
| createEntity(CEntity *parent) (defined in Skylicht::CEntityHandler) | Skylicht::CEntityHandler | virtual |
| createSerializable() (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | virtual |
| CRenderMesh() (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | |
| enableInstancing(bool b) (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | |
| enableInstancingMaterialForEntity(bool b) (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | |
| enableOptimizeForRender(bool b) (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | inline |
| endUpdate() (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | virtual |
| getAllTransforms() (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | inline |
| getBounds() (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | |
| getChildTransform(const char *name) (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | |
| getChildTransforms(const char *name, std::vector< CWorldTransformData * > &childs) (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | |
| getChildTransforms(CWorldTransformData *transform, std::vector< CWorldTransformData * > &childs, size_t from=0) (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | |
| getEntities() (defined in Skylicht::CEntityHandler) | Skylicht::CEntityHandler | inline |
| getEntitiesTransforms(core::array< core::matrix4 > &result) (defined in Skylicht::CEntityHandler) | Skylicht::CEntityHandler | |
| getEntityCount() (defined in Skylicht::CEntityHandler) | Skylicht::CEntityHandler | inline |
| getGameObject() (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | inline |
| getLightLayers() (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | inline |
| getMaterial(int i) (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | inline |
| getMaterialCount() (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | inline |
| getMaterialResource() (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | inline |
| getMeshResource() (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | inline |
| getName() (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | |
| getRenderers() (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | inline |
| getRenderTransforms() (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | inline |
| initComponent() (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | virtual |
| initFromMeshFile(const char *path, bool loadNormalMap=true, bool loadTexcoord2=false) (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | |
| initFromPrefab(CEntityPrefab *prefab) (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | |
| initMaterial(ArrayMaterial &materials, bool cloneMaterial=false) (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | |
| initMaterialFromFile(const char *material) (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | |
| initNoOptimizeFromPrefab(CEntityPrefab *prefab) (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | protected |
| initOptimizeFromPrefab(CEntityPrefab *prefab) (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | protected |
| isEnable() (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | inline |
| isSerializable() (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | inline |
| isShadowCasting() (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | inline |
| loadSerializable(CObjectSerializable *object) (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | virtual |
| m_enable (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | protected |
| m_enableInstancing (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | protected |
| m_entities (defined in Skylicht::CEntityHandler) | Skylicht::CEntityHandler | protected |
| m_fixInverseNormal (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | protected |
| m_gameObject (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | protected |
| m_lightLayers (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | protected |
| m_linkComponent (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | protected |
| m_loadNormal (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | protected |
| m_loadTexcoord2 (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | protected |
| m_materialFile (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | protected |
| m_materials (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | protected |
| m_meshFile (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | protected |
| m_optimizeForRender (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | protected |
| m_renderers (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | protected |
| m_renderTransforms (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | protected |
| m_root (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | protected |
| m_serializable (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | protected |
| m_shadowCasting (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | protected |
| m_transforms (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | protected |
| onEnable(bool b) (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | virtual |
| onUpdateCullingLayer(u32 mask) (defined in Skylicht::CEntityHandler) | Skylicht::CEntityHandler | virtual |
| printEntites() (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | |
| refreshModelAndMaterial(bool reloadModel=true) (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | |
| regenerateEntityId() (defined in Skylicht::CEntityHandler) | Skylicht::CEntityHandler | |
| releaseEntities() (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | protected |
| releaseMaterial() (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | protected |
| removeAllEntities() (defined in Skylicht::CEntityHandler) | Skylicht::CEntityHandler | virtual |
| removeAllLink() (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | inline |
| removeChilds(CEntity *entity) (defined in Skylicht::CEntityHandler) | Skylicht::CEntityHandler | protected |
| removeEntity(CEntity *entity) (defined in Skylicht::CEntityHandler) | Skylicht::CEntityHandler | virtual |
| removeMaterials(ArrayMaterial &materials) (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | |
| removeRenderMesh(CRenderMeshData *renderMesh) (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | |
| removeRenderMeshName(const char *name) (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | |
| reset() (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | virtual |
| resetDefaultTransform(CEntityPrefab *prefab, std::vector< std::string > &transformsName) (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | |
| searchEntityByID(const char *id) (defined in Skylicht::CEntityHandler) | Skylicht::CEntityHandler | |
| setEnable(bool b) (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | |
| setEnableSerializable(bool b) (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | inline |
| setEntities(CEntity **entities, u32 count) (defined in Skylicht::CEntityHandler) | Skylicht::CEntityHandler | protected |
| setLightLayers(u32 layers) (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | |
| setOwner(CGameObject *obj) (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | inlineprotected |
| setShadowCasting(bool b) (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | |
| spawn() (defined in Skylicht::CEntityHandler) | Skylicht::CEntityHandler | inlinevirtual |
| startComponent() (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | virtual |
| updateComponent() (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | virtual |
| useComponent(CComponentSystem *used) (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | static |
| ~CComponentSystem() (defined in Skylicht::CComponentSystem) | Skylicht::CComponentSystem | virtual |
| ~CEntityHandler() (defined in Skylicht::CEntityHandler) | Skylicht::CEntityHandler | virtual |
| ~CRenderMesh() (defined in Skylicht::CRenderMesh) | Skylicht::CRenderMesh | virtual |
| ~IActivatorObject() | Skylicht::IActivatorObject | inlinevirtual |