Skylicht Engine
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Skylicht::CRenderMesh Member List

This is the complete list of members for Skylicht::CRenderMesh, including all inherited members.

addLinkComponent(CComponentSystem *comp) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
addMaterial(CMaterial *material) (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshprotected
attachMeshFromPrefab(CEntityPrefab *prefab, std::vector< std::string > &names, ArrayMaterial &materials, bool cloneMaterial=false, bool resetBoneTransform=false) (defined in Skylicht::CRenderMesh)Skylicht::CRenderMesh
CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
CEntityHandler() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandler
changeMaterialFromFile(const char *material) (defined in Skylicht::CRenderMesh)Skylicht::CRenderMesh
changeShaderForAllMaterials(const char *shader) (defined in Skylicht::CRenderMesh)Skylicht::CRenderMesh
createEntity() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
createEntity(CEntity *parent) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
createSerializable() (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshvirtual
CRenderMesh() (defined in Skylicht::CRenderMesh)Skylicht::CRenderMesh
enableInstancing(bool b) (defined in Skylicht::CRenderMesh)Skylicht::CRenderMesh
enableInstancingMaterialForEntity(bool b) (defined in Skylicht::CRenderMesh)Skylicht::CRenderMesh
enableOptimizeForRender(bool b) (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshinline
endUpdate() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
getAllTransforms() (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshinline
getBounds() (defined in Skylicht::CRenderMesh)Skylicht::CRenderMesh
getChildTransform(const char *name) (defined in Skylicht::CRenderMesh)Skylicht::CRenderMesh
getChildTransforms(const char *name, std::vector< CWorldTransformData * > &childs) (defined in Skylicht::CRenderMesh)Skylicht::CRenderMesh
getChildTransforms(CWorldTransformData *transform, std::vector< CWorldTransformData * > &childs, size_t from=0) (defined in Skylicht::CRenderMesh)Skylicht::CRenderMesh
getEntities() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerinline
getEntitiesTransforms(core::array< core::matrix4 > &result) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandler
getEntityCount() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerinline
getGameObject() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
getLightLayers() (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshinline
getMaterial(int i) (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshinline
getMaterialCount() (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshinline
getMaterialResource() (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshinline
getMeshResource() (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshinline
getName() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
getRenderers() (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshinline
getRenderTransforms() (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshinline
initComponent() (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshvirtual
initFromMeshFile(const char *path, bool loadNormalMap=true, bool loadTexcoord2=false) (defined in Skylicht::CRenderMesh)Skylicht::CRenderMesh
initFromPrefab(CEntityPrefab *prefab) (defined in Skylicht::CRenderMesh)Skylicht::CRenderMesh
initMaterial(ArrayMaterial &materials, bool cloneMaterial=false) (defined in Skylicht::CRenderMesh)Skylicht::CRenderMesh
initMaterialFromFile(const char *material) (defined in Skylicht::CRenderMesh)Skylicht::CRenderMesh
initNoOptimizeFromPrefab(CEntityPrefab *prefab) (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshprotected
initOptimizeFromPrefab(CEntityPrefab *prefab) (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshprotected
isEnable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isShadowCasting() (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshinline
loadSerializable(CObjectSerializable *object) (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshvirtual
m_enable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_enableInstancing (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshprotected
m_entities (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerprotected
m_fixInverseNormal (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshprotected
m_gameObject (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_lightLayers (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshprotected
m_linkComponent (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_loadNormal (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshprotected
m_loadTexcoord2 (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshprotected
m_materialFile (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshprotected
m_materials (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshprotected
m_meshFile (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshprotected
m_optimizeForRender (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshprotected
m_renderers (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshprotected
m_renderTransforms (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshprotected
m_root (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshprotected
m_serializable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_shadowCasting (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshprotected
m_transforms (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshprotected
onEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
onUpdateCullingLayer(u32 mask) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
printEntites() (defined in Skylicht::CRenderMesh)Skylicht::CRenderMesh
refreshModelAndMaterial(bool reloadModel=true) (defined in Skylicht::CRenderMesh)Skylicht::CRenderMesh
regenerateEntityId() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandler
releaseEntities() (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshprotected
releaseMaterial() (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshprotected
removeAllEntities() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
removeAllLink() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
removeChilds(CEntity *entity) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerprotected
removeEntity(CEntity *entity) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
removeMaterials(ArrayMaterial &materials) (defined in Skylicht::CRenderMesh)Skylicht::CRenderMesh
removeRenderMesh(CRenderMeshData *renderMesh) (defined in Skylicht::CRenderMesh)Skylicht::CRenderMesh
removeRenderMeshName(const char *name) (defined in Skylicht::CRenderMesh)Skylicht::CRenderMesh
reset() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
resetDefaultTransform(CEntityPrefab *prefab, std::vector< std::string > &transformsName) (defined in Skylicht::CRenderMesh)Skylicht::CRenderMesh
searchEntityByID(const char *id) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandler
setEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
setEnableSerializable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
setEntities(CEntity **entities, u32 count) (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerprotected
setLightLayers(u32 layers) (defined in Skylicht::CRenderMesh)Skylicht::CRenderMesh
setOwner(CGameObject *obj) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminlineprotected
setShadowCasting(bool b) (defined in Skylicht::CRenderMesh)Skylicht::CRenderMesh
spawn() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlerinlinevirtual
startComponent() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
updateComponent() (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshvirtual
useComponent(CComponentSystem *used) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemstatic
~CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
~CEntityHandler() (defined in Skylicht::CEntityHandler)Skylicht::CEntityHandlervirtual
~CRenderMesh() (defined in Skylicht::CRenderMesh)Skylicht::CRenderMeshvirtual
~IActivatorObject()Skylicht::IActivatorObjectinlinevirtual