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Skylicht Engine
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This is the complete list of members for Skylicht::CShaderLighting, including all inherited members.
| CShaderLighting() (defined in Skylicht::CShaderLighting) | Skylicht::CShaderLighting | |
| getAreaLight(int lightId) (defined in Skylicht::CShaderLighting) | Skylicht::CShaderLighting | static |
| getDirectionalLight() (defined in Skylicht::CShaderLighting) | Skylicht::CShaderLighting | static |
| getMainShadowLight() (defined in Skylicht::CShaderLighting) | Skylicht::CShaderLighting | static |
| getPointLight(int lightId) (defined in Skylicht::CShaderLighting) | Skylicht::CShaderLighting | static |
| getSpotLight(int lightId) (defined in Skylicht::CShaderLighting) | Skylicht::CShaderLighting | static |
| IShaderCallback() (defined in Skylicht::IShaderCallback) | Skylicht::IShaderCallback | inline |
| OnSetConstants(CShader *shader, SUniform *uniform, IMaterialRenderer *matRender, bool vertexShader) | Skylicht::CShaderLighting | virtual |
| setAreaLight(CAreaLight *light, int lightId) (defined in Skylicht::CShaderLighting) | Skylicht::CShaderLighting | static |
| setDirectionalLight(CDirectionalLight *light) (defined in Skylicht::CShaderLighting) | Skylicht::CShaderLighting | static |
| setLightAmbient(const SColorf &c) (defined in Skylicht::CShaderLighting) | Skylicht::CShaderLighting | static |
| setMainShadowLight(CDirectionalLight *light) (defined in Skylicht::CShaderLighting) | Skylicht::CShaderLighting | static |
| setPointLight(CPointLight *light, int lightId) (defined in Skylicht::CShaderLighting) | Skylicht::CShaderLighting | static |
| setSpotLight(CSpotLight *light, int lightId) (defined in Skylicht::CShaderLighting) | Skylicht::CShaderLighting | static |
| ~CShaderLighting() (defined in Skylicht::CShaderLighting) | Skylicht::CShaderLighting | virtual |
| ~IShaderCallback() (defined in Skylicht::IShaderCallback) | Skylicht::IShaderCallback | inlinevirtual |