Skylicht Engine
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Skylicht::CShaderManager Member List

This is the complete list of members for Skylicht::CShaderManager, including all inherited members.

BoneCountSkylicht::CShaderManager
BoneMatrixSkylicht::CShaderManager
buildShader(CShader *shader, io::IXMLReader *xmlReader, const char *source, const char *shaderFolder, bool rebuild)Skylicht::CShaderManagerprotected
CShaderManager()Skylicht::CShaderManager
getCurrentMaterial()Skylicht::CShaderManagerinline
getCurrentMeshBuffer()Skylicht::CShaderManagerinline
getNumShader()Skylicht::CShaderManagerinline
getShader(int i)Skylicht::CShaderManagerinline
getShaderByID(int id)Skylicht::CShaderManager
getShaderByName(const char *name)Skylicht::CShaderManager
getShaderByPath(const char *path)Skylicht::CShaderManager
getShaderFileName(const char *fileName)Skylicht::CShaderManager
getShaderIDByName(const char *name)Skylicht::CShaderManager
initBasicShader()Skylicht::CShaderManager
initGUIShader()Skylicht::CShaderManager
initMobileSGShader()Skylicht::CShaderManager
initPBRForwarderShader()Skylicht::CShaderManager
initSGDeferredShader()Skylicht::CShaderManager
initSGForwarderShader()Skylicht::CShaderManager
initShader()Skylicht::CShaderManager
initSkylichtEngineShader()Skylicht::CShaderManager
LightmapIndexSkylicht::CShaderManager
loadShader(const char *shaderConfig)Skylicht::CShaderManager
m_currentMatRenderingSkylicht::CShaderManagerprotected
m_currentMeshBufferSkylicht::CShaderManagerprotected
m_listShaderSkylicht::CShaderManagerprotected
m_listShaderIDSkylicht::CShaderManagerprotected
OnCreateInstancingVertexSkylicht::CShaderManager
rebuildShader(CShader *shader)Skylicht::CShaderManager
releaseAll()Skylicht::CShaderManager
setCurrentMaterial(SMaterial &mat)Skylicht::CShaderManagerinline
setCurrentMeshBuffer(IMeshBuffer *buffer)Skylicht::CShaderManagerinline
ShaderVec2Skylicht::CShaderManager
ShaderVec3Skylicht::CShaderManager
ShaderVec4Skylicht::CShaderManager
~CShaderManager()Skylicht::CShaderManagervirtual