Skylicht Engine
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Skylicht::CSkyDome Member List

This is the complete list of members for Skylicht::CSkyDome, including all inherited members.

addLinkComponent(CComponentSystem *comp) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
createSerializable() (defined in Skylicht::CSkyDome)Skylicht::CSkyDomevirtual
CSkyDome() (defined in Skylicht::CSkyDome)Skylicht::CSkyDome
endUpdate() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
getGameObject() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
getMaterial() (defined in Skylicht::CSkyDome)Skylicht::CSkyDomeinline
getName() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
initComponent() (defined in Skylicht::CSkyDome)Skylicht::CSkyDomevirtual
isEnable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
loadSerializable(CObjectSerializable *object) (defined in Skylicht::CSkyDome)Skylicht::CSkyDomevirtual
m_color (defined in Skylicht::CSkyDome)Skylicht::CSkyDomeprotected
m_enable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_gameObject (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_intensity (defined in Skylicht::CSkyDome)Skylicht::CSkyDomeprotected
m_linkComponent (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_serializable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_skyDomeData (defined in Skylicht::CSkyDome)Skylicht::CSkyDomeprotected
m_texture (defined in Skylicht::CSkyDome)Skylicht::CSkyDomeprotected
onEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
onUpdateCullingLayer(u32 mask) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
removeAllLink() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
reset() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
setData(ITexture *texture, const SColor &c, float intensity=1.0f) (defined in Skylicht::CSkyDome)Skylicht::CSkyDome
setEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
setEnableSerializable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
setOwner(CGameObject *obj) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminlineprotected
startComponent() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
updateComponent() (defined in Skylicht::CSkyDome)Skylicht::CSkyDomevirtual
useComponent(CComponentSystem *used) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemstatic
~CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
~CSkyDome() (defined in Skylicht::CSkyDome)Skylicht::CSkyDomevirtual
~IActivatorObject()Skylicht::IActivatorObjectinlinevirtual