Skylicht Engine
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Skylicht
CSpotLight
Skylicht::CSpotLight Member List
This is the complete list of members for
Skylicht::CSpotLight
, including all inherited members.
addLinkComponent
(CComponentSystem *comp) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
AreaLight
enum value (defined in
Skylicht::CLight
)
Skylicht::CLight
Baked
enum value (defined in
Skylicht::CLight
)
Skylicht::CLight
beginRenderShadowDepth
() (defined in
Skylicht::CPointLight
)
Skylicht::CPointLight
CComponentSystem
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
CLight
() (defined in
Skylicht::CLight
)
Skylicht::CLight
CPointLight
() (defined in
Skylicht::CPointLight
)
Skylicht::CPointLight
createSerializable
() (defined in
Skylicht::CSpotLight
)
Skylicht::CSpotLight
virtual
CSpotLight
() (defined in
Skylicht::CSpotLight
)
Skylicht::CSpotLight
DirectionalLight
enum value (defined in
Skylicht::CLight
)
Skylicht::CLight
ELightType
enum name (defined in
Skylicht::CLight
)
Skylicht::CLight
endRenderShadowDepth
() (defined in
Skylicht::CPointLight
)
Skylicht::CPointLight
endUpdate
() (defined in
Skylicht::CSpotLight
)
Skylicht::CSpotLight
virtual
ERenderLightType
enum name (defined in
Skylicht::CLight
)
Skylicht::CLight
getAttenuation
() (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
getBBBox
() (defined in
Skylicht::CLight
)
Skylicht::CLight
getBounce
() (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
getColor
() (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
getDirection
() (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
getGameObject
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
getIntensity
() (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
getLightLayers
() (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
getLightPriority
() (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
getLightTypeId
() (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
getName
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
getPosition
() (defined in
Skylicht::CPointLight
)
Skylicht::CPointLight
getRadius
() (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
getRenderLightType
() (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
getShadowMatrices
() (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
getShadowTexture
() (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
getSplotCutoff
() (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
getSpotExponent
() (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
getSpotInnerCutof
() (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
initComponent
() (defined in
Skylicht::CSpotLight
)
Skylicht::CSpotLight
virtual
isAffectingDefaultObjects
() (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
isCastShadow
() (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
isDynamicShadow
() (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
isEnable
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
isSerializable
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
loadSerializable
(CObjectSerializable *object) (defined in
Skylicht::CSpotLight
)
Skylicht::CSpotLight
virtual
m_attenuation
Skylicht::CLight
protected
m_bakeBounce
Skylicht::CLight
protected
m_castShadow
Skylicht::CLight
protected
m_color
Skylicht::CLight
protected
m_cullingData
(defined in
Skylicht::CLight
)
Skylicht::CLight
protected
m_direction
Skylicht::CLight
protected
m_dynamicShadow
Skylicht::CLight
protected
m_enable
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_gameObject
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_intensity
Skylicht::CLight
protected
m_lightLayers
Skylicht::CLight
protected
m_lightPriority
Skylicht::CLight
protected
m_linkComponent
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_needRenderShadowDepth
(defined in
Skylicht::CPointLight
)
Skylicht::CPointLight
protected
m_needValidate
(defined in
Skylicht::CLight
)
Skylicht::CLight
protected
m_radius
Skylicht::CLight
protected
m_renderType
Skylicht::CLight
protected
m_serializable
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_shadowMatrices
(defined in
Skylicht::CLight
)
Skylicht::CLight
protected
m_shadowTex
(defined in
Skylicht::CLight
)
Skylicht::CLight
protected
m_spotCutoff
Skylicht::CLight
protected
m_spotExponent
(defined in
Skylicht::CLight
)
Skylicht::CLight
protected
m_spotInnerCutoff
(defined in
Skylicht::CLight
)
Skylicht::CLight
protected
Mixed
enum value (defined in
Skylicht::CLight
)
Skylicht::CLight
needRenderShadowDepth
() (defined in
Skylicht::CPointLight
)
Skylicht::CPointLight
onEnable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
onUpdateCullingLayer
(u32 mask) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
PointLight
enum value (defined in
Skylicht::CLight
)
Skylicht::CLight
Realtime
enum value (defined in
Skylicht::CLight
)
Skylicht::CLight
removeAllLink
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
reset
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
setBounce
(u32 b) (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
setColor
(const SColorf &c) (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
setDynamicShadow
(bool shadow) (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
setEnable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
setEnableSerializable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
setIntensity
(float f) (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
setLightLayers
(u32 layers) (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
setLightPriority
(u32 priority) (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
setOwner
(CGameObject *obj) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
protected
setRadius
(float r) (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
setRenderLightType
(ERenderLightType type) (defined in
Skylicht::CPointLight
)
Skylicht::CPointLight
inline
virtual
setShadow
(bool shadow) (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
setShadowMatrices
(float *m) (defined in
Skylicht::CLight
)
Skylicht::CLight
setShadowTexture
(ITexture *tex) (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
setSpotAngle
(float angle) (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
setSpotExponent
(float e) (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
setSpotInnerAngle
(float angle) (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
SpotLight
enum value (defined in
Skylicht::CLight
)
Skylicht::CLight
startComponent
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
updateComponent
() (defined in
Skylicht::CSpotLight
)
Skylicht::CSpotLight
virtual
useComponent
(CComponentSystem *used) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
static
validate
() (defined in
Skylicht::CLight
)
Skylicht::CLight
inline
~CComponentSystem
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
~CLight
() (defined in
Skylicht::CLight
)
Skylicht::CLight
virtual
~CPointLight
() (defined in
Skylicht::CPointLight
)
Skylicht::CPointLight
virtual
~CSpotLight
() (defined in
Skylicht::CSpotLight
)
Skylicht::CSpotLight
virtual
~IActivatorObject
()
Skylicht::IActivatorObject
inline
virtual
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