Skylicht Engine
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Skylicht::CSprite Member List

This is the complete list of members for Skylicht::CSprite, including all inherited members.

addLinkComponent(CComponentSystem *comp) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
createSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
CSprite() (defined in Skylicht::CSprite)Skylicht::CSprite
endUpdate() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
getColor() (defined in Skylicht::CSprite)Skylicht::CSpriteinline
getGameObject() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
getName() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
getScale() (defined in Skylicht::CSprite)Skylicht::CSpriteinline
getViewScale() (defined in Skylicht::CSprite)Skylicht::CSpriteinline
initComponent() (defined in Skylicht::CSprite)Skylicht::CSpritevirtual
isEnable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
loadSerializable(CObjectSerializable *object) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
m_data (defined in Skylicht::CSprite)Skylicht::CSpriteprotected
m_enable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_gameObject (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_linkComponent (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_serializable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
onEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
onUpdateCullingLayer(u32 mask) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
removeAllLink() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
reset() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
setAutoScaleInViewSpace(bool b) (defined in Skylicht::CSprite)Skylicht::CSprite
setBillboard(bool b) (defined in Skylicht::CSprite)Skylicht::CSprite
setCenter(bool b) (defined in Skylicht::CSprite)Skylicht::CSprite
setColor(const SColor &color) (defined in Skylicht::CSprite)Skylicht::CSpriteinline
setEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
setEnableSerializable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
setFrame(SFrame *frame, float scale, const SColor &color) (defined in Skylicht::CSprite)Skylicht::CSprite
setOwner(CGameObject *obj) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminlineprotected
setScale(float scale) (defined in Skylicht::CSprite)Skylicht::CSpriteinline
setTexture(ITexture *texture, float scale, const SColor &color) (defined in Skylicht::CSprite)Skylicht::CSprite
startComponent() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
updateComponent() (defined in Skylicht::CSprite)Skylicht::CSpritevirtual
useComponent(CComponentSystem *used) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemstatic
~CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
~CSprite() (defined in Skylicht::CSprite)Skylicht::CSpritevirtual
~IActivatorObject()Skylicht::IActivatorObjectinlinevirtual