Skylicht Engine
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Skylicht
CTransform
Skylicht::CTransform Member List
This is the complete list of members for
Skylicht::CTransform
, including all inherited members.
addLinkComponent
(CComponentSystem *comp) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
attachTransform
(CEntity *entity) (defined in
Skylicht::CTransform
)
Skylicht::CTransform
calcWorldTransform
() (defined in
Skylicht::CTransform
)
Skylicht::CTransform
CComponentSystem
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
createSerializable
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
CTransform
() (defined in
Skylicht::CTransform
)
Skylicht::CTransform
endUpdate
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
getGameObject
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
getName
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
getParent
() (defined in
Skylicht::CTransform
)
Skylicht::CTransform
getParentEntity
() (defined in
Skylicht::CTransform
)
Skylicht::CTransform
getParentObject
() (defined in
Skylicht::CTransform
)
Skylicht::CTransform
getRelativePosition
()=0 (defined in
Skylicht::CTransform
)
Skylicht::CTransform
pure virtual
getRelativeTransform
()=0 (defined in
Skylicht::CTransform
)
Skylicht::CTransform
pure virtual
getRelativeTransform
(core::matrix4 &matrix)=0 (defined in
Skylicht::CTransform
)
Skylicht::CTransform
pure virtual
getWorldPosition
() (defined in
Skylicht::CTransform
)
Skylicht::CTransform
hasChanged
() (defined in
Skylicht::CTransform
)
Skylicht::CTransform
inline
initComponent
() (defined in
Skylicht::CTransform
)
Skylicht::CTransform
virtual
isAttached
() (defined in
Skylicht::CTransform
)
Skylicht::CTransform
inline
isEnable
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
isSerializable
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
isWorldTransform
() (defined in
Skylicht::CTransform
)
Skylicht::CTransform
inline
loadSerializable
(CObjectSerializable *object) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
m_attached
(defined in
Skylicht::CTransform
)
Skylicht::CTransform
protected
m_enable
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_gameObject
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_hasChanged
(defined in
Skylicht::CTransform
)
Skylicht::CTransform
protected
m_isWorldTransform
(defined in
Skylicht::CTransform
)
Skylicht::CTransform
protected
m_linkComponent
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_serializable
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
onEnable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
onUpdateCullingLayer
(u32 mask) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
removeAllLink
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
reset
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
setChanged
(bool b) (defined in
Skylicht::CTransform
)
Skylicht::CTransform
inline
setEnable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
setEnableSerializable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
setIsWorldTransform
(bool b) (defined in
Skylicht::CTransform
)
Skylicht::CTransform
inline
setOwner
(CGameObject *obj) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
protected
setRelativeTransform
(const core::matrix4 &mat)=0 (defined in
Skylicht::CTransform
)
Skylicht::CTransform
pure virtual
setWorldMatrix
(const core::matrix4 &world) (defined in
Skylicht::CTransform
)
Skylicht::CTransform
startComponent
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
updateComponent
() (defined in
Skylicht::CTransform
)
Skylicht::CTransform
virtual
useComponent
(CComponentSystem *used) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
static
~CComponentSystem
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
~CTransform
() (defined in
Skylicht::CTransform
)
Skylicht::CTransform
virtual
~IActivatorObject
()
Skylicht::IActivatorObject
inline
virtual
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