Skylicht Engine
Loading...
Searching...
No Matches
Skylicht::CTransform Member List

This is the complete list of members for Skylicht::CTransform, including all inherited members.

addLinkComponent(CComponentSystem *comp) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
attachTransform(CEntity *entity) (defined in Skylicht::CTransform)Skylicht::CTransform
calcWorldTransform() (defined in Skylicht::CTransform)Skylicht::CTransform
CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
createSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
CTransform() (defined in Skylicht::CTransform)Skylicht::CTransform
endUpdate() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
getGameObject() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
getName() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
getParent() (defined in Skylicht::CTransform)Skylicht::CTransform
getParentEntity() (defined in Skylicht::CTransform)Skylicht::CTransform
getParentObject() (defined in Skylicht::CTransform)Skylicht::CTransform
getRelativePosition()=0 (defined in Skylicht::CTransform)Skylicht::CTransformpure virtual
getRelativeTransform()=0 (defined in Skylicht::CTransform)Skylicht::CTransformpure virtual
getRelativeTransform(core::matrix4 &matrix)=0 (defined in Skylicht::CTransform)Skylicht::CTransformpure virtual
getWorldPosition() (defined in Skylicht::CTransform)Skylicht::CTransform
hasChanged() (defined in Skylicht::CTransform)Skylicht::CTransforminline
initComponent() (defined in Skylicht::CTransform)Skylicht::CTransformvirtual
isAttached() (defined in Skylicht::CTransform)Skylicht::CTransforminline
isEnable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isWorldTransform() (defined in Skylicht::CTransform)Skylicht::CTransforminline
loadSerializable(CObjectSerializable *object) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
m_attached (defined in Skylicht::CTransform)Skylicht::CTransformprotected
m_enable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_gameObject (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_hasChanged (defined in Skylicht::CTransform)Skylicht::CTransformprotected
m_isWorldTransform (defined in Skylicht::CTransform)Skylicht::CTransformprotected
m_linkComponent (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_serializable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
onEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
onUpdateCullingLayer(u32 mask) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
removeAllLink() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
reset() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
setChanged(bool b) (defined in Skylicht::CTransform)Skylicht::CTransforminline
setEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
setEnableSerializable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
setIsWorldTransform(bool b) (defined in Skylicht::CTransform)Skylicht::CTransforminline
setOwner(CGameObject *obj) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminlineprotected
setRelativeTransform(const core::matrix4 &mat)=0 (defined in Skylicht::CTransform)Skylicht::CTransformpure virtual
setWorldMatrix(const core::matrix4 &world) (defined in Skylicht::CTransform)Skylicht::CTransform
startComponent() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
updateComponent() (defined in Skylicht::CTransform)Skylicht::CTransformvirtual
useComponent(CComponentSystem *used) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemstatic
~CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
~CTransform() (defined in Skylicht::CTransform)Skylicht::CTransformvirtual
~IActivatorObject()Skylicht::IActivatorObjectinlinevirtual