Skylicht Engine
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Skylicht::CTransformMatrix Member List

This is the complete list of members for Skylicht::CTransformMatrix, including all inherited members.

addLinkComponent(CComponentSystem *comp) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
attachTransform(CEntity *entity) (defined in Skylicht::CTransform)Skylicht::CTransform
calcWorldTransform() (defined in Skylicht::CTransform)Skylicht::CTransform
CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
createSerializable() (defined in Skylicht::CTransformMatrix)Skylicht::CTransformMatrixvirtual
CTransform() (defined in Skylicht::CTransform)Skylicht::CTransform
CTransformEuler() (defined in Skylicht::CTransformEuler)Skylicht::CTransformEuler
CTransformMatrix() (defined in Skylicht::CTransformMatrix)Skylicht::CTransformMatrix
endUpdate() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
getFront(core::vector3df &front) (defined in Skylicht::CTransformEuler)Skylicht::CTransformEuler
getFront() (defined in Skylicht::CTransformEuler)Skylicht::CTransformEuler
getGameObject() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
getName() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
getParent() (defined in Skylicht::CTransform)Skylicht::CTransform
getParentEntity() (defined in Skylicht::CTransform)Skylicht::CTransform
getParentObject() (defined in Skylicht::CTransform)Skylicht::CTransform
getPitch() (defined in Skylicht::CTransformEuler)Skylicht::CTransformEulerinline
getPosition() (defined in Skylicht::CTransformMatrix)Skylicht::CTransformMatrixinline
getRelativePosition() (defined in Skylicht::CTransformMatrix)Skylicht::CTransformMatrixinlinevirtual
getRelativeTransform() (defined in Skylicht::CTransformMatrix)Skylicht::CTransformMatrixvirtual
getRelativeTransform(core::matrix4 &matrix) (defined in Skylicht::CTransformMatrix)Skylicht::CTransformMatrixvirtual
getRight(core::vector3df &right) (defined in Skylicht::CTransformEuler)Skylicht::CTransformEuler
getRight() (defined in Skylicht::CTransformEuler)Skylicht::CTransformEuler
getRoll() (defined in Skylicht::CTransformEuler)Skylicht::CTransformEulerinline
getRotation() (defined in Skylicht::CTransformMatrix)Skylicht::CTransformMatrixinline
getRotation(core::quaternion &q) (defined in Skylicht::CTransformEuler)Skylicht::CTransformEuler
getRotationQuaternion() (defined in Skylicht::CTransformEuler)Skylicht::CTransformEuler
getScale() (defined in Skylicht::CTransformMatrix)Skylicht::CTransformMatrixinline
getUp(core::vector3df &up) (defined in Skylicht::CTransformEuler)Skylicht::CTransformEuler
getUp() (defined in Skylicht::CTransformEuler)Skylicht::CTransformEuler
getWorldPosition() (defined in Skylicht::CTransform)Skylicht::CTransform
getYaw() (defined in Skylicht::CTransformEuler)Skylicht::CTransformEulerinline
hasChanged() (defined in Skylicht::CTransform)Skylicht::CTransforminline
initComponent() (defined in Skylicht::CTransformMatrix)Skylicht::CTransformMatrixvirtual
isAttached() (defined in Skylicht::CTransform)Skylicht::CTransforminline
isEnable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isWorldTransform() (defined in Skylicht::CTransform)Skylicht::CTransforminline
loadSerializable(CObjectSerializable *object) (defined in Skylicht::CTransformEuler)Skylicht::CTransformEulervirtual
lookAt(const core::vector3df &position) (defined in Skylicht::CTransformEuler)Skylicht::CTransformEuler
m_attached (defined in Skylicht::CTransform)Skylicht::CTransformprotected
m_enable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_gameObject (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_hasChanged (defined in Skylicht::CTransform)Skylicht::CTransformprotected
m_isWorldTransform (defined in Skylicht::CTransform)Skylicht::CTransformprotected
m_linkComponent (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_matrixChanged (defined in Skylicht::CTransformEuler)Skylicht::CTransformEulerprotected
m_position (defined in Skylicht::CTransformEuler)Skylicht::CTransformEulerprotected
m_rotation (defined in Skylicht::CTransformEuler)Skylicht::CTransformEulerprotected
m_scale (defined in Skylicht::CTransformEuler)Skylicht::CTransformEulerprotected
m_serializable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_transform (defined in Skylicht::CTransformEuler)Skylicht::CTransformEulerprotected
onEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
onUpdateCullingLayer(u32 mask) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
removeAllLink() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
reset() (defined in Skylicht::CTransformMatrix)Skylicht::CTransformMatrixvirtual
setChanged(bool b) (defined in Skylicht::CTransform)Skylicht::CTransforminline
setEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
setEnableSerializable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
setIsWorldTransform(bool b) (defined in Skylicht::CTransform)Skylicht::CTransforminline
setOrientation(const core::vector3df &front, const core::vector3df &up) (defined in Skylicht::CTransformEuler)Skylicht::CTransformEuler
setOwner(CGameObject *obj) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminlineprotected
setPitch(float deg) (defined in Skylicht::CTransformEuler)Skylicht::CTransformEulerinline
setPosition(const core::vector3df &pos) (defined in Skylicht::CTransformEuler)Skylicht::CTransformEulerinline
setRelativeTransform(const core::matrix4 &mat) (defined in Skylicht::CTransformMatrix)Skylicht::CTransformMatrixvirtual
setRoll(float deg) (defined in Skylicht::CTransformEuler)Skylicht::CTransformEulerinline
setRotation(const core::vector3df &eulerDeg) (defined in Skylicht::CTransformEuler)Skylicht::CTransformEulerinline
setRotation(const core::quaternion &q) (defined in Skylicht::CTransformEuler)Skylicht::CTransformEuler
setScale(const core::vector3df &scale) (defined in Skylicht::CTransformEuler)Skylicht::CTransformEulerinline
setWorldMatrix(const core::matrix4 &world) (defined in Skylicht::CTransform)Skylicht::CTransform
setYaw(float deg) (defined in Skylicht::CTransformEuler)Skylicht::CTransformEulerinline
startComponent() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
updateComponent() (defined in Skylicht::CTransformMatrix)Skylicht::CTransformMatrixvirtual
useComponent(CComponentSystem *used) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemstatic
~CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
~CTransform() (defined in Skylicht::CTransform)Skylicht::CTransformvirtual
~CTransformEuler() (defined in Skylicht::CTransformEuler)Skylicht::CTransformEulervirtual
~CTransformMatrix() (defined in Skylicht::CTransformMatrix)Skylicht::CTransformMatrixvirtual
~IActivatorObject()Skylicht::IActivatorObjectinlinevirtual