Skylicht Engine
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Skylicht::Lightmapper::CBakeLightComponent Member List

This is the complete list of members for Skylicht::Lightmapper::CBakeLightComponent, including all inherited members.

addLinkComponent(CComponentSystem *comp) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
bakeAll() (defined in Skylicht::Lightmapper::CBakeLightComponent)Skylicht::Lightmapper::CBakeLightComponentinline
bakeDetailNormal() (defined in Skylicht::Lightmapper::CBakeLightComponent)Skylicht::Lightmapper::CBakeLightComponentinline
bakeUV0() (defined in Skylicht::Lightmapper::CBakeLightComponent)Skylicht::Lightmapper::CBakeLightComponentinline
CBakeLightComponent() (defined in Skylicht::Lightmapper::CBakeLightComponent)Skylicht::Lightmapper::CBakeLightComponent
CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
combineDirectionLightColor() (defined in Skylicht::Lightmapper::CBakeLightComponent)Skylicht::Lightmapper::CBakeLightComponentinline
createSerializable() (defined in Skylicht::Lightmapper::CBakeLightComponent)Skylicht::Lightmapper::CBakeLightComponentvirtual
EBakeSize enum name (defined in Skylicht::Lightmapper::CBakeLightComponent)Skylicht::Lightmapper::CBakeLightComponent
endUpdate() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
getBakeSize() (defined in Skylicht::Lightmapper::CBakeLightComponent)Skylicht::Lightmapper::CBakeLightComponent
getGameObject() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
getName() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
getOutputFile() (defined in Skylicht::Lightmapper::CBakeLightComponent)Skylicht::Lightmapper::CBakeLightComponentinline
getOutputFolder() (defined in Skylicht::Lightmapper::CBakeLightComponent)Skylicht::Lightmapper::CBakeLightComponentinline
getShadowBias() (defined in Skylicht::Lightmapper::CBakeLightComponent)Skylicht::Lightmapper::CBakeLightComponentinline
initComponent() (defined in Skylicht::Lightmapper::CBakeLightComponent)Skylicht::Lightmapper::CBakeLightComponentvirtual
isEnable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
isSerializable() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
loadSerializable(CObjectSerializable *object) (defined in Skylicht::Lightmapper::CBakeLightComponent)Skylicht::Lightmapper::CBakeLightComponentvirtual
m_bakeAll (defined in Skylicht::Lightmapper::CBakeLightComponent)Skylicht::Lightmapper::CBakeLightComponentprotected
m_bakeDetailNormal (defined in Skylicht::Lightmapper::CBakeLightComponent)Skylicht::Lightmapper::CBakeLightComponentprotected
m_bakeSize (defined in Skylicht::Lightmapper::CBakeLightComponent)Skylicht::Lightmapper::CBakeLightComponentprotected
m_bakeUV0 (defined in Skylicht::Lightmapper::CBakeLightComponent)Skylicht::Lightmapper::CBakeLightComponentprotected
m_combineDirectionLightColor (defined in Skylicht::Lightmapper::CBakeLightComponent)Skylicht::Lightmapper::CBakeLightComponentprotected
m_enable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_gameObject (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_linkComponent (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_outputFile (defined in Skylicht::Lightmapper::CBakeLightComponent)Skylicht::Lightmapper::CBakeLightComponentprotected
m_outputFolder (defined in Skylicht::Lightmapper::CBakeLightComponent)Skylicht::Lightmapper::CBakeLightComponentprotected
m_serializable (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemprotected
m_shadowBias (defined in Skylicht::Lightmapper::CBakeLightComponent)Skylicht::Lightmapper::CBakeLightComponentprotected
onEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
onUpdateCullingLayer(u32 mask) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
removeAllLink() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
reset() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
setEnable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystem
setEnableSerializable(bool b) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminline
setOwner(CGameObject *obj) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSysteminlineprotected
Size1024 enum value (defined in Skylicht::Lightmapper::CBakeLightComponent)Skylicht::Lightmapper::CBakeLightComponent
Size2048 enum value (defined in Skylicht::Lightmapper::CBakeLightComponent)Skylicht::Lightmapper::CBakeLightComponent
Size4096 enum value (defined in Skylicht::Lightmapper::CBakeLightComponent)Skylicht::Lightmapper::CBakeLightComponent
Size512 enum value (defined in Skylicht::Lightmapper::CBakeLightComponent)Skylicht::Lightmapper::CBakeLightComponent
startComponent() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
updateComponent() (defined in Skylicht::Lightmapper::CBakeLightComponent)Skylicht::Lightmapper::CBakeLightComponentvirtual
useComponent(CComponentSystem *used) (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemstatic
~CBakeLightComponent() (defined in Skylicht::Lightmapper::CBakeLightComponent)Skylicht::Lightmapper::CBakeLightComponentvirtual
~CComponentSystem() (defined in Skylicht::CComponentSystem)Skylicht::CComponentSystemvirtual
~IActivatorObject()Skylicht::IActivatorObjectinlinevirtual