Skylicht Engine
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Skylicht::Particle::CParticleTrail Member List

This is the complete list of members for Skylicht::Particle::CParticleTrail, including all inherited members.

applyMaterial()Skylicht::Particle::CParticleTrail
CParticleTrail(CGroup *group) (defined in Skylicht::Particle::CParticleTrail)Skylicht::Particle::CParticleTrail
CParticleTrailComponent (defined in Skylicht::Particle::CParticleTrail)Skylicht::Particle::CParticleTrailfriend
enableCustomMaterial(bool b)Skylicht::Particle::CParticleTrailinline
enableDestroyWhenParticleDead(bool b)Skylicht::Particle::CParticleTrailinline
getCustomMaterial()Skylicht::Particle::CParticleTrailinline
getDeadAlphaReduction()Skylicht::Particle::CParticleTrailinline
getEmissionIntensity()Skylicht::Particle::CParticleTrailinline
getGroupName()Skylicht::Particle::CParticleTrailinline
getLength()Skylicht::Particle::CParticleTrailinline
getMaterial()Skylicht::Particle::CParticleTrailinline
getMeshBuffer()Skylicht::Particle::CParticleTrailinline
getSegmentLength()Skylicht::Particle::CParticleTrailinline
getTexturePath()Skylicht::Particle::CParticleTrailinline
getUpVector()Skylicht::Particle::CParticleTrailinline
getWidth()Skylicht::Particle::CParticleTrailinline
IParticleCallback() (defined in Skylicht::Particle::IParticleCallback)Skylicht::Particle::IParticleCallbackinline
isBillboard()Skylicht::Particle::CParticleTrailinline
isDestroyedWhenParticleDead()Skylicht::Particle::CParticleTrailinline
isEmission()Skylicht::Particle::CParticleTrailinline
m_billboardSkylicht::Particle::CParticleTrailprotected
m_customMaterialSkylicht::Particle::CParticleTrailprotected
m_deadAlphaReductionSkylicht::Particle::CParticleTrailprotected
m_deadTrailsSkylicht::Particle::CParticleTrailprotected
m_destroyWhenParticleDeadSkylicht::Particle::CParticleTrailprotected
m_emissionSkylicht::Particle::CParticleTrailprotected
m_emissionIntensitySkylicht::Particle::CParticleTrailprotected
m_groupSkylicht::Particle::CParticleTrailprotected
m_lengthSkylicht::Particle::CParticleTrailprotected
m_materialSkylicht::Particle::CParticleTrailprotected
m_maxSegmentCountSkylicht::Particle::CParticleTrailprotected
m_meshBufferSkylicht::Particle::CParticleTrailprotected
m_nameSkylicht::Particle::CParticleTrailprotected
m_segmentLengthSkylicht::Particle::CParticleTrailprotected
m_texturePathSkylicht::Particle::CParticleTrailprotected
m_trailCountSkylicht::Particle::CParticleTrailprotected
m_trailsSkylicht::Particle::CParticleTrailprotected
m_upVectorSkylicht::Particle::CParticleTrailprotected
m_useCustomMaterialSkylicht::Particle::CParticleTrailprotected
m_widthSkylicht::Particle::CParticleTrailprotected
m_worldSkylicht::Particle::CParticleTrailprotected
OnGroupDestroy()Skylicht::Particle::CParticleTrailvirtual
OnParticleBorn(CParticle &p)Skylicht::Particle::CParticleTrailvirtual
OnParticleDead(CParticle &p)Skylicht::Particle::CParticleTrailvirtual
OnParticleUpdate(CParticle *particles, int num, CGroup *group, float dt)Skylicht::Particle::CParticleTrailvirtual
OnSwapParticleData(CParticle &p1, CParticle &p2)Skylicht::Particle::CParticleTrailvirtual
setBillboard(bool b)Skylicht::Particle::CParticleTrailinline
setCustomMaterial(CMaterial *material)Skylicht::Particle::CParticleTrailinline
setDeadAlphaReduction(float a)Skylicht::Particle::CParticleTrailinline
setEmission(bool b)Skylicht::Particle::CParticleTrailinline
setEmissionIntensity(float f)Skylicht::Particle::CParticleTrailinline
setLength(float l)Skylicht::Particle::CParticleTrail
setSegmentLength(float f)Skylicht::Particle::CParticleTrailinline
setTexture(ITexture *texture)Skylicht::Particle::CParticleTrail
setTexturePath(const char *path)Skylicht::Particle::CParticleTrail
setUpVector(const core::vector3df &up)Skylicht::Particle::CParticleTrailinline
setWidth(float f)Skylicht::Particle::CParticleTrailinline
setWorld(const core::matrix4 &world)Skylicht::Particle::CParticleTrailinlineprotected
update(CCamera *camera)Skylicht::Particle::CParticleTrailvirtual
updateDeadTrail()Skylicht::Particle::CParticleTrailprotected
useCustomMaterial()Skylicht::Particle::CParticleTrailinline
~CParticleTrail() (defined in Skylicht::Particle::CParticleTrail)Skylicht::Particle::CParticleTrailvirtual
~IParticleCallback() (defined in Skylicht::Particle::IParticleCallback)Skylicht::Particle::IParticleCallbackinlinevirtual