Skylicht Engine
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irr::scene::IMeshManipulator Member List

This is the complete list of members for irr::scene::IMeshManipulator, including all inherited members.

convertVertices(IMeshBuffer *buffer, video::IVertexDescriptor *descriptor, bool copyCustomAttribute=false) (defined in irr::scene::IMeshManipulator)irr::scene::IMeshManipulatorinline
copyIndices(IIndexBuffer *srcBuffer, IIndexBuffer *dstBuffer) const =0 (defined in irr::scene::IMeshManipulator)irr::scene::IMeshManipulatorpure virtual
copyVertices(IVertexBuffer *srcBuffer, u32 srcDescriptionBufferID, video::IVertexDescriptor *srcDescriptor, IVertexBuffer *dstBuffer, u32 dstDescriptionBufferID, video::IVertexDescriptor *dstDescriptor, bool copyCustomAttribute) const =0 (defined in irr::scene::IMeshManipulator)irr::scene::IMeshManipulatorpure virtual
createForsythOptimizedMesh(const IMesh *mesh) const =0irr::scene::IMeshManipulatorpure virtual
createMeshCopy(IMesh *mesh, video::IVertexDescriptor *descriptor, bool copyCustomAttribute=false) (defined in irr::scene::IMeshManipulator)irr::scene::IMeshManipulatorinline
createTangents(IMeshBuffer *srcBuffer, IMeshBuffer *dstBuffer, bool copyCustomAttribute, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false)=0 (defined in irr::scene::IMeshManipulator)irr::scene::IMeshManipulatorpure virtual
createTangents(IMeshBuffer *buffer, video::IVertexDescriptor *descriptor, bool copyCustomAttribute=false) (defined in irr::scene::IMeshManipulator)irr::scene::IMeshManipulatorinline
createUniquePrimitives(IMeshBuffer *srcBuffer, IMeshBuffer *dstBuffer) const =0 (defined in irr::scene::IMeshManipulator)irr::scene::IMeshManipulatorpure virtual
createWelded(IMeshBuffer *srcBuffer, IMeshBuffer *dstBuffer, f32 tolerance=core::ROUNDING_ERROR_f32, bool check4Component=true, bool check3Component=true, bool check2Component=true, bool check1Component=true) const =0 (defined in irr::scene::IMeshManipulator)irr::scene::IMeshManipulatorpure virtual
drop() constirr::IReferenceCountedinline
flipSurfaces(IMesh *mesh) const =0irr::scene::IMeshManipulatorpure virtual
getDebugName() constirr::IReferenceCountedinline
getPolyCount(IMesh *mesh) const =0irr::scene::IMeshManipulatorpure virtual
getReferenceCount() constirr::IReferenceCountedinline
grab() constirr::IReferenceCountedinline
IReferenceCounted()irr::IReferenceCountedinline
makePlanarTextureMapping(IMeshBuffer *meshBuffer, f32 resolution=0.001f) const =0irr::scene::IMeshManipulatorpure virtual
makePlanarTextureMapping(IMesh *mesh, f32 resolution=0.001f) constirr::scene::IMeshManipulatorinline
makePlanarTextureMapping(IMeshBuffer *meshBuffer, f32 resolutionS, f32 resolutionT, u8 axis, const core::vector3df &offset) const =0irr::scene::IMeshManipulatorpure virtual
makePlanarTextureMapping(scene::IMesh *mesh, f32 resolutionS, f32 resolutionT, u8 axis, const core::vector3df &offset) constirr::scene::IMeshManipulatorinline
recalculateNormals(IMeshBuffer *meshBuffer, bool smooth=false, bool angleWeighted=false) const =0irr::scene::IMeshManipulatorpure virtual
recalculateNormals(IMesh *mesh, bool smooth=false, bool angleWeighted=false) constirr::scene::IMeshManipulatorinline
recalculateTangents(IMeshBuffer *meshBuffer, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false) const =0 (defined in irr::scene::IMeshManipulator)irr::scene::IMeshManipulatorpure virtual
recalculateTangents(IMesh *mesh, bool recNormals=false, bool smooth=false, bool angleWeighted=false) const (defined in irr::scene::IMeshManipulator)irr::scene::IMeshManipulatorinline
scale(IMeshBuffer *meshBuffer, const core::vector3df &factor) const =0irr::scene::IMeshManipulatorpure virtual
scale(IMesh *mesh, const core::vector3df &factor) constirr::scene::IMeshManipulatorinline
scaleMesh(IMesh *mesh, const core::vector3df &factor) constirr::scene::IMeshManipulatorinline
scaleTCoords(IMeshBuffer *meshBuffer, const core::vector2df &factor, u32 level=0) const =0irr::scene::IMeshManipulatorpure virtual
scaleTCoords(scene::IMesh *mesh, const core::vector2df &factor, u32 level=0) constirr::scene::IMeshManipulatorinline
setDebugName(const c8 *newName)irr::IReferenceCountedinlineprotected
setVertexColorAlpha(IMeshBuffer *meshBuffer, s32 alpha) const =0irr::scene::IMeshManipulatorpure virtual
setVertexColorAlpha(IMesh *mesh, s32 alpha) constirr::scene::IMeshManipulatorinline
setVertexColors(IMeshBuffer *meshBuffer, video::SColor color) const =0irr::scene::IMeshManipulatorpure virtual
setVertexColors(IMesh *mesh, video::SColor color) constirr::scene::IMeshManipulatorinline
transform(IMeshBuffer *meshBuffer, const core::matrix4 &mat) const =0irr::scene::IMeshManipulatorpure virtual
transform(IMesh *mesh, const core::matrix4 &m) constirr::scene::IMeshManipulatorinline
transformMesh(IMesh *mesh, const core::matrix4 &m) constirr::scene::IMeshManipulatorinlinevirtual
~IReferenceCounted()irr::IReferenceCountedinlinevirtual