| addCameraSceneNode(ISceneNode *parent=0, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &lookat=core::vector3df(0, 0, 100), s32 id=-1, bool makeActive=true)=0 | irr::scene::ISceneManager | pure virtual |
| addEmptySceneNode(ISceneNode *parent=0, s32 id=-1)=0 | irr::scene::ISceneManager | pure virtual |
| addToDeletionQueue(ISceneNode *node)=0 | irr::scene::ISceneManager | pure virtual |
| clear()=0 | irr::scene::ISceneManager | pure virtual |
| createMetaTriangleSelector()=0 | irr::scene::ISceneManager | pure virtual |
| createNewSceneManager(bool cloneContent=false)=0 | irr::scene::ISceneManager | pure virtual |
| createOctreeTriangleSelector(IMesh *mesh, ISceneNode *node, s32 minimalPolysPerNode=32)=0 | irr::scene::ISceneManager | pure virtual |
| createOctTreeTriangleSelector(IMesh *mesh, ISceneNode *node, s32 minimalPolysPerNode=32) | irr::scene::ISceneManager | inline |
| createTriangleSelector(IMesh *mesh, ISceneNode *node)=0 | irr::scene::ISceneManager | pure virtual |
| createTriangleSelectorFromBoundingBox(ISceneNode *node)=0 | irr::scene::ISceneManager | pure virtual |
| draw()=0 (defined in irr::scene::ISceneManager) | irr::scene::ISceneManager | pure virtual |
| draw(E_SCENE_NODE_RENDER_PASS renderPass)=0 (defined in irr::scene::ISceneManager) | irr::scene::ISceneManager | pure virtual |
| drawAll()=0 | irr::scene::ISceneManager | pure virtual |
| drop() const | irr::IReferenceCounted | inline |
| getActiveCamera() const =0 | irr::scene::ISceneManager | pure virtual |
| getAmbientLight() const =0 | irr::scene::ISceneManager | pure virtual |
| getDebugName() const | irr::IReferenceCounted | inline |
| getFileSystem()=0 | irr::scene::ISceneManager | pure virtual |
| getGeometryCreator(void) const =0 | irr::scene::ISceneManager | pure virtual |
| getGUIEnvironment()=0 | irr::scene::ISceneManager | pure virtual |
| getMeshManipulator()=0 | irr::scene::ISceneManager | pure virtual |
| getParameters()=0 | irr::scene::ISceneManager | pure virtual |
| getReferenceCount() const | irr::IReferenceCounted | inline |
| getRootSceneNode()=0 | irr::scene::ISceneManager | pure virtual |
| getSceneCollisionManager()=0 | irr::scene::ISceneManager | pure virtual |
| getSceneNodeFromId(s32 id, ISceneNode *start=0)=0 | irr::scene::ISceneManager | pure virtual |
| getSceneNodeFromName(const c8 *name, ISceneNode *start=0)=0 | irr::scene::ISceneManager | pure virtual |
| getSceneNodeFromType(scene::ESCENE_NODE_TYPE type, ISceneNode *start=0)=0 | irr::scene::ISceneManager | pure virtual |
| getSceneNodeRenderPass() const =0 | irr::scene::ISceneManager | pure virtual |
| getSceneNodesFromType(ESCENE_NODE_TYPE type, core::array< scene::ISceneNode * > &outNodes, ISceneNode *start=0)=0 | irr::scene::ISceneManager | pure virtual |
| getShadowColor() const =0 | irr::scene::ISceneManager | pure virtual |
| getVideoDriver()=0 | irr::scene::ISceneManager | pure virtual |
| grab() const | irr::IReferenceCounted | inline |
| IReferenceCounted() | irr::IReferenceCounted | inline |
| isCulled(const ISceneNode *node) const =0 | irr::scene::ISceneManager | pure virtual |
| postEventFromUser(const SEvent &event)=0 | irr::scene::ISceneManager | pure virtual |
| registerNodeForRendering(ISceneNode *node, E_SCENE_NODE_RENDER_PASS pass=ESNRP_AUTOMATIC)=0 | irr::scene::ISceneManager | pure virtual |
| setActiveCamera(ICameraSceneNode *camera)=0 | irr::scene::ISceneManager | pure virtual |
| setAmbientLight(const video::SColorf &ambientColor)=0 | irr::scene::ISceneManager | pure virtual |
| setDebugName(const c8 *newName) | irr::IReferenceCounted | inlineprotected |
| setShadowColor(video::SColor color=video::SColor(150, 0, 0, 0))=0 | irr::scene::ISceneManager | pure virtual |
| update()=0 (defined in irr::scene::ISceneManager) | irr::scene::ISceneManager | pure virtual |
| ~IReferenceCounted() | irr::IReferenceCounted | inlinevirtual |