Skylicht Engine
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irr::scene::ISceneManager Member List

This is the complete list of members for irr::scene::ISceneManager, including all inherited members.

addCameraSceneNode(ISceneNode *parent=0, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &lookat=core::vector3df(0, 0, 100), s32 id=-1, bool makeActive=true)=0irr::scene::ISceneManagerpure virtual
addEmptySceneNode(ISceneNode *parent=0, s32 id=-1)=0irr::scene::ISceneManagerpure virtual
addToDeletionQueue(ISceneNode *node)=0irr::scene::ISceneManagerpure virtual
clear()=0irr::scene::ISceneManagerpure virtual
createMetaTriangleSelector()=0irr::scene::ISceneManagerpure virtual
createNewSceneManager(bool cloneContent=false)=0irr::scene::ISceneManagerpure virtual
createOctreeTriangleSelector(IMesh *mesh, ISceneNode *node, s32 minimalPolysPerNode=32)=0irr::scene::ISceneManagerpure virtual
createOctTreeTriangleSelector(IMesh *mesh, ISceneNode *node, s32 minimalPolysPerNode=32)irr::scene::ISceneManagerinline
createTriangleSelector(IMesh *mesh, ISceneNode *node)=0irr::scene::ISceneManagerpure virtual
createTriangleSelectorFromBoundingBox(ISceneNode *node)=0irr::scene::ISceneManagerpure virtual
draw()=0 (defined in irr::scene::ISceneManager)irr::scene::ISceneManagerpure virtual
draw(E_SCENE_NODE_RENDER_PASS renderPass)=0 (defined in irr::scene::ISceneManager)irr::scene::ISceneManagerpure virtual
drawAll()=0irr::scene::ISceneManagerpure virtual
drop() constirr::IReferenceCountedinline
getActiveCamera() const =0irr::scene::ISceneManagerpure virtual
getAmbientLight() const =0irr::scene::ISceneManagerpure virtual
getDebugName() constirr::IReferenceCountedinline
getFileSystem()=0irr::scene::ISceneManagerpure virtual
getGeometryCreator(void) const =0irr::scene::ISceneManagerpure virtual
getGUIEnvironment()=0irr::scene::ISceneManagerpure virtual
getMeshManipulator()=0irr::scene::ISceneManagerpure virtual
getParameters()=0irr::scene::ISceneManagerpure virtual
getReferenceCount() constirr::IReferenceCountedinline
getRootSceneNode()=0irr::scene::ISceneManagerpure virtual
getSceneCollisionManager()=0irr::scene::ISceneManagerpure virtual
getSceneNodeFromId(s32 id, ISceneNode *start=0)=0irr::scene::ISceneManagerpure virtual
getSceneNodeFromName(const c8 *name, ISceneNode *start=0)=0irr::scene::ISceneManagerpure virtual
getSceneNodeFromType(scene::ESCENE_NODE_TYPE type, ISceneNode *start=0)=0irr::scene::ISceneManagerpure virtual
getSceneNodeRenderPass() const =0irr::scene::ISceneManagerpure virtual
getSceneNodesFromType(ESCENE_NODE_TYPE type, core::array< scene::ISceneNode * > &outNodes, ISceneNode *start=0)=0irr::scene::ISceneManagerpure virtual
getShadowColor() const =0irr::scene::ISceneManagerpure virtual
getVideoDriver()=0irr::scene::ISceneManagerpure virtual
grab() constirr::IReferenceCountedinline
IReferenceCounted()irr::IReferenceCountedinline
isCulled(const ISceneNode *node) const =0irr::scene::ISceneManagerpure virtual
postEventFromUser(const SEvent &event)=0irr::scene::ISceneManagerpure virtual
registerNodeForRendering(ISceneNode *node, E_SCENE_NODE_RENDER_PASS pass=ESNRP_AUTOMATIC)=0irr::scene::ISceneManagerpure virtual
setActiveCamera(ICameraSceneNode *camera)=0irr::scene::ISceneManagerpure virtual
setAmbientLight(const video::SColorf &ambientColor)=0irr::scene::ISceneManagerpure virtual
setDebugName(const c8 *newName)irr::IReferenceCountedinlineprotected
setShadowColor(video::SColor color=video::SColor(150, 0, 0, 0))=0irr::scene::ISceneManagerpure virtual
update()=0 (defined in irr::scene::ISceneManager)irr::scene::ISceneManagerpure virtual
~IReferenceCounted()irr::IReferenceCountedinlinevirtual