Skylicht Engine
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Here is a list of all documented namespace variables with links to the namespaces they belong to:
- a -
ALLOW_ZWRITE_ON_TRANSPARENT :
irr::scene
AutomaticCullingNames :
irr::scene
- b -
B3D_LOADER_IGNORE_MIPMAP_FLAG :
irr::scene
B3D_TEXTURE_PATH :
irr::scene
- c -
COLLADA_CREATE_SCENE_INSTANCES :
irr::scene
COMPUTE_SHADER_TYPE_NAMES :
irr::video
CSM_TEXTURE_PATH :
irr::scene
- d -
DEBUG_NORMAL_COLOR :
irr::scene
DEBUG_NORMAL_LENGTH :
irr::scene
DEGTORAD :
irr::core
DEGTORAD64 :
irr::core
DMF_ALPHA_CHANNEL_REF :
irr::scene
DMF_FLIP_ALPHA_TEXTURES :
irr::scene
DMF_IGNORE_MATERIALS_DIRS :
irr::scene
DMF_TEXTURE_PATH :
irr::scene
DOMAIN_SHADER_TYPE_NAMES :
irr::video
- g -
GEOMETRY_SHADER_TYPE_NAMES :
irr::video
GUICursorIconNames :
irr::gui
- h -
HALF_PI :
irr::core
HULL_SHADER_TYPE_NAMES :
irr::video
- i -
IdentityMaterial :
irr::video
IdentityMatrix :
irr::core
IRR_SCENE_MANAGER_IS_EDITOR :
irr::scene
- l -
LightTypeNames :
irr::video
LMTS_TEXTURE_PATH :
irr::scene
LOCALE_DECIMAL_POINTS :
irr::core
- m -
MATERIAL_MAX_TEXTURES :
irr::video
MY3D_TEXTURE_PATH :
irr::scene
- o -
OBJ_LOADER_IGNORE_GROUPS :
irr::scene
OBJ_LOADER_IGNORE_MATERIAL_FILES :
irr::scene
OBJ_TEXTURE_PATH :
irr::scene
- p -
PI :
irr::core
PI64 :
irr::core
PIXEL_SHADER_TYPE_NAMES :
irr::video
PolygonOffsetDirectionNames :
irr::video
- r -
RADTODEG :
irr::core
RADTODEG64 :
irr::core
RECIPROCAL_PI :
irr::core
RECIPROCAL_PI64 :
irr::core
ROUNDING_ERROR_S32 :
irr::core
- s -
sBuiltInMaterialTypeNames :
irr::video
sBuiltInVertexTypeNames :
irr::video
- v -
VERTEX_SHADER_TYPE_NAMES :
irr::video
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