Skylicht Engine
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Animation
Skeleton
CAnimationTimeline.h
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/*
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!@
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MIT License
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Copyright (c) 2019 Skylicht Technology CO., LTD
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
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(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
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merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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This file is part of the "Skylicht Engine".
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https://github.com/skylicht-lab/skylicht-engine
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!#
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*/
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#pragma once
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namespace
Skylicht
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{
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class
SKYLICHT_API CAnimationTimeline
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{
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public
:
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float
From
;
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float
To
;
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float
Duration
;
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float
Frame
;
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float
Speed
;
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float
Weight
;
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bool
Loop
;
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bool
Pause
;
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public
:
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CAnimationTimeline();
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void
update
();
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void
play
(
bool
fromBegin =
true
);
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inline
float
getAnimDuration
()
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{
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return
To
-
From
;
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}
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inline
float
getClipDuration
()
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{
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return
Duration
;
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}
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bool
isEnd
();
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};
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}
Skylicht::CAnimationTimeline::Weight
float Weight
Blending weight for this timeline (0 to 1).
Definition
CAnimationTimeline.h:63
Skylicht::CAnimationTimeline::From
float From
Start frame of the playback range in seconds.
Definition
CAnimationTimeline.h:48
Skylicht::CAnimationTimeline::Frame
float Frame
Current playback position in seconds.
Definition
CAnimationTimeline.h:57
Skylicht::CAnimationTimeline::To
float To
End frame of the playback range in seconds.
Definition
CAnimationTimeline.h:51
Skylicht::CAnimationTimeline::getClipDuration
float getClipDuration()
Gets the total duration of the source animation clip.
Definition
CAnimationTimeline.h:98
Skylicht::CAnimationTimeline::Speed
float Speed
Playback speed multiplier (default: 1.0).
Definition
CAnimationTimeline.h:60
Skylicht::CAnimationTimeline::Duration
float Duration
Total duration of the animation clip in seconds.
Definition
CAnimationTimeline.h:54
Skylicht::CAnimationTimeline::getAnimDuration
float getAnimDuration()
Gets the duration of the current playback range (To - From).
Definition
CAnimationTimeline.h:89
Skylicht::CAnimationTimeline::Pause
bool Pause
Whether playback is currently paused.
Definition
CAnimationTimeline.h:69
Skylicht::CAnimationTimeline::Loop
bool Loop
Whether the animation should restart when it reaches the 'To' frame.
Definition
CAnimationTimeline.h:66
Skylicht::CAnimationTimeline::play
void play(bool fromBegin=true)
Starts or resumes playback.
Skylicht::CAnimationTimeline::isEnd
bool isEnd()
Checks if the animation has reached or passed the 'To' frame.
Skylicht::CAnimationTimeline::update
void update()
Updates the current frame based on time step and speed.
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
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