Manages the playback state of an animation (current time, speed, loop state).
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#include <Animation/Skeleton/CAnimationTimeline.h>
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void | update () |
| | Updates the current frame based on time step and speed.
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| void | play (bool fromBegin=true) |
| | Starts or resumes playback.
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| float | getAnimDuration () |
| | Gets the duration of the current playback range (To - From).
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| float | getClipDuration () |
| | Gets the total duration of the source animation clip.
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| bool | isEnd () |
| | Checks if the animation has reached or passed the 'To' frame.
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float | From |
| | Start frame of the playback range in seconds.
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float | To |
| | End frame of the playback range in seconds.
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float | Duration |
| | Total duration of the animation clip in seconds.
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float | Frame |
| | Current playback position in seconds.
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float | Speed |
| | Playback speed multiplier (default: 1.0).
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float | Weight |
| | Blending weight for this timeline (0 to 1).
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bool | Loop |
| | Whether the animation should restart when it reaches the 'To' frame.
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bool | Pause |
| | Whether playback is currently paused.
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Manages the playback state of an animation (current time, speed, loop state).
Example: Controlling playback
CAnimationTimeline& timeline = skeleton->getTimeline();
os::Printer::log("Animation finished!");
float Speed
Playback speed multiplier (default: 1.0).
Definition CAnimationTimeline.h:60
bool Pause
Whether playback is currently paused.
Definition CAnimationTimeline.h:69
bool Loop
Whether the animation should restart when it reaches the 'To' frame.
Definition CAnimationTimeline.h:66
bool isEnd()
Checks if the animation has reached or passed the 'To' frame.
◆ getAnimDuration()
| float Skylicht::CAnimationTimeline::getAnimDuration |
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Gets the duration of the current playback range (To - From).
- Returns
- Range duration in seconds.
◆ getClipDuration()
| float Skylicht::CAnimationTimeline::getClipDuration |
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inline |
Gets the total duration of the source animation clip.
- Returns
- Clip duration in seconds.
◆ isEnd()
| bool Skylicht::CAnimationTimeline::isEnd |
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Checks if the animation has reached or passed the 'To' frame.
- Returns
- True if at the end.
◆ play()
| void Skylicht::CAnimationTimeline::play |
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bool | fromBegin = true | ) |
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Starts or resumes playback.
- Parameters
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| fromBegin | If true, resets Frame to the 'From' position. |
The documentation for this class was generated from the following file: