Skylicht Engine
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CCapsuleMesh.h
1#pragma once
2
3#include "CLatheMesh.h"
4
5namespace Skylicht
6{
7 class COMPONENT_API CCapsuleMesh : public CLatheMesh
8 {
9 protected:
10
11 public:
12 CCapsuleMesh();
13
14 virtual ~CCapsuleMesh();
15
16 void init(float radius, float height, CMaterial* material, bool tangent);
17
18 protected:
19
20 void initOutline(float radius, float height);
21
22 };
23}
The object class describes material information such as which shader it's associated with,...
Definition CMaterial.h:84
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29