Skylicht Engine
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CDecals.h
1/*
2!@
3MIT License
4
5Copyright (c) 2022 Skylicht Technology CO., LTD
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8(the "Software"), to deal in the Software without restriction, including without limitation the Rights to use, copy, modify,
9merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20This file is part of the "Skylicht Engine".
21https://github.com/skylicht-lab/skylicht-engine
22!#
23*/
24
25#pragma once
26
27#include "Components/CComponentSystem.h"
28#include "Entity/CEntityHandler.h"
29
30#include "CDecalsRenderer.h"
31#include "CDecalData.h"
32
33#include "Collision/CCollisionBuilder.h"
34
35namespace Skylicht
36{
37 class CDecals : public CEntityHandler
38 {
39 protected:
40 CDecalRenderData* m_renderData;
41
42 public:
43 CDecals();
44
45 virtual ~CDecals();
46
47 virtual void initComponent();
48
49 virtual void updateComponent();
50
51 virtual CObjectSerializable* createSerializable();
52
53 virtual void loadSerializable(CObjectSerializable* object);
54
55 void setTexture(ITexture* texture);
56
57 CEntity* addDecal(
58 const core::vector3df& position,
59 const core::vector3df& dimension,
60 const core::vector3df& normal,
61 float textureRotation,
62 float lifeTime,
63 float distance);
64
65 void bake(CCollisionBuilder* collisionMgr);
66
67 DECLARE_GETTYPENAME(CDecals)
68
69 protected:
70
71 void initDecal(CEntity* entity, CDecalData* decal, const core::vector3df& position, CCollisionBuilder* collision);
72 };
73}
Definition CCollisionBuilder.h:32
Definition CDecalData.h:48
Definition CDecalData.h:34
This is the object class that describes an entity.
Definition CEntity.h:58
Definition CObjectSerializable.h:36
Interface of a Video Driver dependent Texture.
Definition ITexture.h:119
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29
vector3d< f32 > vector3df
Typedef for a f32 3d vector.
Definition vector3d.h:445