Skylicht Engine
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Skylicht::CDecals Class Reference
Inheritance diagram for Skylicht::CDecals:
Skylicht::CEntityHandler Skylicht::CComponentSystem Skylicht::IActivatorObject

Public Member Functions

virtual void initComponent ()
virtual void updateComponent ()
virtual CObjectSerializablecreateSerializable ()
virtual void loadSerializable (CObjectSerializable *object)
void setTexture (ITexture *texture)
CEntityaddDecal (const core::vector3df &position, const core::vector3df &dimension, const core::vector3df &normal, float textureRotation, float lifeTime, float distance)
void bake (CCollisionBuilder *collisionMgr)
Public Member Functions inherited from Skylicht::CEntityHandler
virtual void onUpdateCullingLayer (u32 mask)
CEntitysearchEntityByID (const char *id)
virtual CEntitycreateEntity ()
virtual CEntitycreateEntity (CEntity *parent)
virtual CEntityspawn ()
virtual void removeEntity (CEntity *entity)
virtual void removeAllEntities ()
void regenerateEntityId ()
core::array< CEntity * > & getEntities ()
int getEntityCount ()
void getEntitiesTransforms (core::array< core::matrix4 > &result)
void setShadowCasting (bool b)
bool isShadowCasting ()
Public Member Functions inherited from Skylicht::CComponentSystem
const char * getName ()
virtual void reset ()
virtual void startComponent ()
virtual void endUpdate ()
virtual void onEnable (bool b)
void setEnable (bool b)
bool isEnable ()
CGameObject * getGameObject ()
void setEnableSerializable (bool b)
bool isSerializable ()
void addLinkComponent (CComponentSystem *comp)
void removeAllLink ()
Public Member Functions inherited from Skylicht::IActivatorObject
virtual ~IActivatorObject ()
 Virtual destructor for polymorphic activator objects.

Protected Member Functions

void initDecal (CEntity *entity, CDecalData *decal, const core::vector3df &position, CCollisionBuilder *collision)
Protected Member Functions inherited from Skylicht::CEntityHandler
void setEntities (CEntity **entities, u32 count)
void removeChilds (CEntity *entity)
Protected Member Functions inherited from Skylicht::CComponentSystem
void setOwner (CGameObject *obj)

Protected Attributes

CDecalRenderDatam_renderData
Protected Attributes inherited from Skylicht::CEntityHandler
core::array< CEntity * > m_entities
bool m_shadowCasting
Protected Attributes inherited from Skylicht::CComponentSystem
CGameObject * m_gameObject
bool m_enable
bool m_serializable
std::vector< CComponentSystem * > m_linkComponent

Additional Inherited Members

Static Public Member Functions inherited from Skylicht::CComponentSystem
static int useComponent (CComponentSystem *used)

Member Function Documentation

◆ createSerializable()

virtual CObjectSerializable * Skylicht::CDecals::createSerializable ( )
virtual

Reimplemented from Skylicht::CComponentSystem.

◆ initComponent()

virtual void Skylicht::CDecals::initComponent ( )
virtual

Reimplemented from Skylicht::CEntityHandler.

◆ loadSerializable()

virtual void Skylicht::CDecals::loadSerializable ( CObjectSerializable * object)
virtual

Reimplemented from Skylicht::CComponentSystem.

◆ updateComponent()

virtual void Skylicht::CDecals::updateComponent ( )
virtual

Reimplemented from Skylicht::CEntityHandler.


The documentation for this class was generated from the following file: