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Skylicht Engine
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Public Member Functions | |
| virtual void | initComponent () |
| virtual void | updateComponent () |
| virtual CObjectSerializable * | createSerializable () |
| virtual void | loadSerializable (CObjectSerializable *object) |
| void | setTexture (ITexture *texture) |
| CEntity * | addDecal (const core::vector3df &position, const core::vector3df &dimension, const core::vector3df &normal, float textureRotation, float lifeTime, float distance) |
| void | bake (CCollisionBuilder *collisionMgr) |
| Public Member Functions inherited from Skylicht::CEntityHandler | |
| virtual void | onUpdateCullingLayer (u32 mask) |
| CEntity * | searchEntityByID (const char *id) |
| virtual CEntity * | createEntity () |
| virtual CEntity * | createEntity (CEntity *parent) |
| virtual CEntity * | spawn () |
| virtual void | removeEntity (CEntity *entity) |
| virtual void | removeAllEntities () |
| void | regenerateEntityId () |
| core::array< CEntity * > & | getEntities () |
| int | getEntityCount () |
| void | getEntitiesTransforms (core::array< core::matrix4 > &result) |
| void | setShadowCasting (bool b) |
| bool | isShadowCasting () |
| Public Member Functions inherited from Skylicht::CComponentSystem | |
| const char * | getName () |
| virtual void | reset () |
| virtual void | startComponent () |
| virtual void | endUpdate () |
| virtual void | onEnable (bool b) |
| void | setEnable (bool b) |
| bool | isEnable () |
| CGameObject * | getGameObject () |
| void | setEnableSerializable (bool b) |
| bool | isSerializable () |
| void | addLinkComponent (CComponentSystem *comp) |
| void | removeAllLink () |
| Public Member Functions inherited from Skylicht::IActivatorObject | |
| virtual | ~IActivatorObject () |
| Virtual destructor for polymorphic activator objects. | |
Protected Member Functions | |
| void | initDecal (CEntity *entity, CDecalData *decal, const core::vector3df &position, CCollisionBuilder *collision) |
| Protected Member Functions inherited from Skylicht::CEntityHandler | |
| void | setEntities (CEntity **entities, u32 count) |
| void | removeChilds (CEntity *entity) |
| Protected Member Functions inherited from Skylicht::CComponentSystem | |
| void | setOwner (CGameObject *obj) |
Protected Attributes | |
| CDecalRenderData * | m_renderData |
| Protected Attributes inherited from Skylicht::CEntityHandler | |
| core::array< CEntity * > | m_entities |
| bool | m_shadowCasting |
| Protected Attributes inherited from Skylicht::CComponentSystem | |
| CGameObject * | m_gameObject |
| bool | m_enable |
| bool | m_serializable |
| std::vector< CComponentSystem * > | m_linkComponent |
Additional Inherited Members | |
| Static Public Member Functions inherited from Skylicht::CComponentSystem | |
| static int | useComponent (CComponentSystem *used) |
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virtual |
Reimplemented from Skylicht::CComponentSystem.
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virtual |
Reimplemented from Skylicht::CEntityHandler.
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virtual |
Reimplemented from Skylicht::CComponentSystem.
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virtual |
Reimplemented from Skylicht::CEntityHandler.