Skylicht Engine
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Skylicht
CDecals
Skylicht::CDecals Member List
This is the complete list of members for
Skylicht::CDecals
, including all inherited members.
addDecal
(const core::vector3df &position, const core::vector3df &dimension, const core::vector3df &normal, float textureRotation, float lifeTime, float distance) (defined in
Skylicht::CDecals
)
Skylicht::CDecals
addLinkComponent
(CComponentSystem *comp) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
bake
(CCollisionBuilder *collisionMgr) (defined in
Skylicht::CDecals
)
Skylicht::CDecals
CComponentSystem
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
CDecals
() (defined in
Skylicht::CDecals
)
Skylicht::CDecals
CEntityHandler
() (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
createEntity
() (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
virtual
createEntity
(CEntity *parent) (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
virtual
createSerializable
() (defined in
Skylicht::CDecals
)
Skylicht::CDecals
virtual
endUpdate
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
getEntities
() (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
inline
getEntitiesTransforms
(core::array< core::matrix4 > &result) (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
getEntityCount
() (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
inline
getGameObject
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
getName
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
initComponent
() (defined in
Skylicht::CDecals
)
Skylicht::CDecals
virtual
initDecal
(CEntity *entity, CDecalData *decal, const core::vector3df &position, CCollisionBuilder *collision) (defined in
Skylicht::CDecals
)
Skylicht::CDecals
protected
isEnable
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
isSerializable
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
isShadowCasting
() (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
inline
loadSerializable
(CObjectSerializable *object) (defined in
Skylicht::CDecals
)
Skylicht::CDecals
virtual
m_enable
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_entities
(defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
protected
m_gameObject
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_linkComponent
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_renderData
(defined in
Skylicht::CDecals
)
Skylicht::CDecals
protected
m_serializable
(defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
protected
m_shadowCasting
(defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
protected
onEnable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
onUpdateCullingLayer
(u32 mask) (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
virtual
regenerateEntityId
() (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
removeAllEntities
() (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
virtual
removeAllLink
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
removeChilds
(CEntity *entity) (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
protected
removeEntity
(CEntity *entity) (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
virtual
reset
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
searchEntityByID
(const char *id) (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
setEnable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
setEnableSerializable
(bool b) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
setEntities
(CEntity **entities, u32 count) (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
protected
setOwner
(CGameObject *obj) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
inline
protected
setShadowCasting
(bool b) (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
setTexture
(ITexture *texture) (defined in
Skylicht::CDecals
)
Skylicht::CDecals
spawn
() (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
inline
virtual
startComponent
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
updateComponent
() (defined in
Skylicht::CDecals
)
Skylicht::CDecals
virtual
useComponent
(CComponentSystem *used) (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
static
~CComponentSystem
() (defined in
Skylicht::CComponentSystem
)
Skylicht::CComponentSystem
virtual
~CDecals
() (defined in
Skylicht::CDecals
)
Skylicht::CDecals
virtual
~CEntityHandler
() (defined in
Skylicht::CEntityHandler
)
Skylicht::CEntityHandler
virtual
~IActivatorObject
()
Skylicht::IActivatorObject
inline
virtual
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