Skylicht Engine
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CParticleInstancing.h
1/*
2!@
3MIT License
4
5Copyright (c) 2020 Skylicht Technology CO., LTD
6
7Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10subject to the following conditions:
11
12The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20This file is part of the "Skylicht Engine".
21https://github.com/skylicht-lab/skylicht-engine
22!#
23*/
24
25#pragma once
26
27namespace Skylicht
28{
29 namespace Particle
30 {
37 {
39 video::SVec4 Pos;
41 SColor Color;
43 core::vector2df UVScale;
45 core::vector2df UVOffset;
47 video::SVec4 Size;
49 video::SVec4 Rotation;
51 video::SVec4 Velocity;
52
53 bool operator==(const SParticleInstance& other) const
54 {
55 return Pos == other.Pos
56 && Size == other.Size
57 && Rotation == other.Rotation
58 && Color == other.Color
59 && UVScale == other.UVScale
60 && UVOffset == other.UVOffset
61 && Velocity == other.Velocity;
62 }
63 };
64
71 class COMPONENT_API CParticleInstancing
72 {
73 protected:
75 IMeshBuffer* m_meshBuffer;
77 CVertexBuffer<SParticleInstance>* m_instanceBuffer;
78
79 public:
80 CParticleInstancing();
81
82 virtual ~CParticleInstancing();
83
85 inline IMeshBuffer* getMeshBuffer()
86 {
87 return m_meshBuffer;
88 }
89
91 inline CVertexBuffer<SParticleInstance>* getInstanceBuffer()
92 {
93 return m_instanceBuffer;
94 }
95 };
96 }
97}
CVertexBuffer< SParticleInstance > * m_instanceBuffer
The dynamic vertex buffer containing instance data.
Definition CParticleInstancing.h:77
IMeshBuffer * getMeshBuffer()
Gets the base geometry mesh buffer.
Definition CParticleInstancing.h:85
IMeshBuffer * m_meshBuffer
The base mesh buffer (e.g. single quad or mesh).
Definition CParticleInstancing.h:75
CVertexBuffer< SParticleInstance > * getInstanceBuffer()
Gets the instance data buffer.
Definition CParticleInstancing.h:91
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition AudioDebugLog.h:29
GPU instance data for hardware-accelerated particles.
Definition CParticleInstancing.h:37
core::vector2df UVScale
Scale for texture atlas frames.
Definition CParticleInstancing.h:43
video::SVec4 Velocity
Movement velocity.
Definition CParticleInstancing.h:51
core::vector2df UVOffset
Offset for texture atlas frames.
Definition CParticleInstancing.h:45
video::SVec4 Pos
World position.
Definition CParticleInstancing.h:39
SColor Color
Tint color.
Definition CParticleInstancing.h:41
video::SVec4 Size
World size.
Definition CParticleInstancing.h:47
video::SVec4 Rotation
World rotation (Euler).
Definition CParticleInstancing.h:49