Skylicht Engine
Toggle main menu visibility
Loading...
Searching...
No Matches
ParticleSystem
Particles
CParticleInstancing.h
1
/*
2
!@
3
MIT License
4
5
Copyright (c) 2020 Skylicht Technology CO., LTD
6
7
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
8
(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
9
merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
10
subject to the following conditions:
11
12
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
13
14
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
15
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
16
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
17
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
19
20
This file is part of the "Skylicht Engine".
21
https://github.com/skylicht-lab/skylicht-engine
22
!#
23
*/
24
25
#pragma once
26
27
namespace
Skylicht
28
{
29
namespace
Particle
30
{
36
struct
SParticleInstance
37
{
39
video::SVec4
Pos
;
41
SColor
Color
;
43
core::vector2df
UVScale
;
45
core::vector2df
UVOffset
;
47
video::SVec4
Size
;
49
video::SVec4
Rotation
;
51
video::SVec4
Velocity
;
52
53
bool
operator==(
const
SParticleInstance
& other)
const
54
{
55
return
Pos
== other.
Pos
56
&&
Size
== other.
Size
57
&&
Rotation
== other.
Rotation
58
&&
Color
== other.
Color
59
&&
UVScale
== other.
UVScale
60
&&
UVOffset
== other.
UVOffset
61
&&
Velocity
== other.
Velocity
;
62
}
63
};
64
71
class
COMPONENT_API CParticleInstancing
72
{
73
protected
:
75
IMeshBuffer*
m_meshBuffer
;
77
CVertexBuffer<SParticleInstance>*
m_instanceBuffer
;
78
79
public
:
80
CParticleInstancing();
81
82
virtual
~CParticleInstancing();
83
85
inline
IMeshBuffer*
getMeshBuffer
()
86
{
87
return
m_meshBuffer
;
88
}
89
91
inline
CVertexBuffer<SParticleInstance>*
getInstanceBuffer
()
92
{
93
return
m_instanceBuffer
;
94
}
95
};
96
}
97
}
Skylicht::Particle::CParticleInstancing::m_instanceBuffer
CVertexBuffer< SParticleInstance > * m_instanceBuffer
The dynamic vertex buffer containing instance data.
Definition
CParticleInstancing.h:77
Skylicht::Particle::CParticleInstancing::getMeshBuffer
IMeshBuffer * getMeshBuffer()
Gets the base geometry mesh buffer.
Definition
CParticleInstancing.h:85
Skylicht::Particle::CParticleInstancing::m_meshBuffer
IMeshBuffer * m_meshBuffer
The base mesh buffer (e.g. single quad or mesh).
Definition
CParticleInstancing.h:75
Skylicht::Particle::CParticleInstancing::getInstanceBuffer
CVertexBuffer< SParticleInstance > * getInstanceBuffer()
Gets the instance data buffer.
Definition
CParticleInstancing.h:91
Skylicht
Everything in the Skylicht Engine. You can start by looking at the topics.
Definition
AudioDebugLog.h:29
Skylicht::Particle::SParticleInstance
GPU instance data for hardware-accelerated particles.
Definition
CParticleInstancing.h:37
Skylicht::Particle::SParticleInstance::UVScale
core::vector2df UVScale
Scale for texture atlas frames.
Definition
CParticleInstancing.h:43
Skylicht::Particle::SParticleInstance::Velocity
video::SVec4 Velocity
Movement velocity.
Definition
CParticleInstancing.h:51
Skylicht::Particle::SParticleInstance::UVOffset
core::vector2df UVOffset
Offset for texture atlas frames.
Definition
CParticleInstancing.h:45
Skylicht::Particle::SParticleInstance::Pos
video::SVec4 Pos
World position.
Definition
CParticleInstancing.h:39
Skylicht::Particle::SParticleInstance::Color
SColor Color
Tint color.
Definition
CParticleInstancing.h:41
Skylicht::Particle::SParticleInstance::Size
video::SVec4 Size
World size.
Definition
CParticleInstancing.h:47
Skylicht::Particle::SParticleInstance::Rotation
video::SVec4 Rotation
World rotation (Euler).
Definition
CParticleInstancing.h:49
Generated by
1.17.0